Facilitation Methods Library

A searchable library of 752+ facilitation techniques for workshop designers, coaches, and team leads. Browse by category, duration, or group size — from classic methods like World Café and Dot Voting to advanced design thinking and retrospective formats. Each method includes step-by-step instructions, timing guidelines, and facilitator tips.

752 methods · Pick the right tool for your next workshop

Ideation

1-2-4-All

1-2-4-All is a structured method that engages every participant in generating ideas and solutions. It is particularly effective for harnessing diverse perspectives and facilitating rapid idea development in any group siz

12m4+Beginner
Facilitation

1-Page Project Charter

A collaborative facilitation exercise for aligning a team or group of stakeholders on the purpose, scope, goals, constraints, and success criteria of a project — on a single page. The constraint of one page forces clarit

1h–2h2–15Intermediate
Dialogue

15 Toasts

15 Toasts is a dinner format for about fifteen guests built around a single theme, described by Priya Parker in her book 'The Art of Gathering'. During the meal each guest, at a moment of their own choosing, tells a shor

2h–3h10–20Intermediate
Problem Solving

15% Solutions

15% Solutions is a method that encourages participants to identify and act on small, immediate actions within their control. This approach helps to build momentum, empower individuals, and uncover grassroots solutions to

5m4+Beginner
Strategy

2 Brains: Tell it & Sell It

The 2 Brains: Tell it & Sell It method helps teams craft compelling pitches by combining logical facts with emotional appeal. This method is ideal for forming slogans or pitches that need to captivate an audience by bala

30m–1h5–8Intermediate
Strategy

20/20 Vision

20/20 Vision is a strategic prioritization exercise that helps teams identify and focus on the most valuable projects or initiatives. By evaluating the perceived benefits of each option, participants align on priorities

30m–2h5–10Intermediate
Ideation

25/10 Crowd Sourcing

25/10 Crowd Sourcing is a dynamic method for rapidly generating and evaluating a group's most compelling ideas. Over a short session, participants individually propose bold ideas, which are then scored through a series o

30m10+Intermediate
Facilitation

3 Action Steps

This method supports groups and individuals in outlining actionable steps toward achieving a specific vision. It emphasizes discussion and collaboration, focusing participants on their desired future and how to get there

2h–4h2–40Intermediate
Team Building

3 Question Mingle

This activity encourages participants to learn about each other through self-created questions. It promotes movement and interaction, making it ideal for early team development stages.

30m–1h2–40Beginner
Ideation

3-12-3 Brainstorm

The 3-12-3 Brainstorm is a rapid ideation exercise designed to spark creativity and quick thinking. It involves generating ideas, developing concepts, and presenting them in a structured yet fast-paced manner. Ideal for

21m–30m10+Intermediate
Coaching

3-2-1 Bridge

3-2-1 Bridge is a before-and-after reflection routine in which participants record their first take on a topic as three thoughts, two questions and one metaphor, repeat the same after a learning experience, and then desc

10m–20m1+Beginner
Decision

35

The '35' method is designed to quickly prioritize ideas or items through a structured, pair-based ranking system. It effectively prevents bias and lengthy discussions by having participants distribute points across multi

15m–45m4–50Intermediate
Team Building

36 Questions for Increasing Closeness

36 Questions for Increasing Closeness is a structured self-disclosure exercise for pairs, developed by psychologist Arthur Aron and colleagues and published in 1997. Partners take turns answering three sets of twelve que

30m–1h2–40Intermediate
Ideation

4Cs

The 4Cs method is a structured approach to explore and organize information about any topic using four key concepts: Components, Characteristics, Characters, and Challenges. This method is excellent for fostering diverse

30m–1h5–20Intermediate
Facilitation

4D Mapping

4D Mapping is an embodied systems-mapping practice from Social Presencing Theater in which volunteers each represent one stakeholder of a real case and use position and body shape to show the system as it currently is, t

1h–2h8–24Advanced
Strategy

4DX: Four Disciplines of Execution

The Four Disciplines of Execution (4DX) is an execution framework developed by FranklinCovey consultants Chris McChesney, Sean Covey, and Jim Huling, published in their 2012 book of the same name. 4DX addresses a fundame

2h–3h4–25Intermediate
Ideation

6-8-5

6-8-5 encourages participants to quickly generate multiple ideas to overcome the tendency to settle on the first good one. By imposing time constraints, it pushes for creativity and diverse thinking within a short period

30m–45m2–20Beginner
Facilitation

7Ps Framework

The 7Ps Framework provides a structured approach to planning a meeting by focusing on essential components. It helps clarify the meeting's purpose, desired output, participant roles, agenda, risks, preparation, and logis

20m–2h2+Beginner
Team Building

9 Dimensions Team-Building Activity

The 9 Dimensions activity is designed to foster connections and enhance trust within a team. Participants explore various aspects of themselves and share insights with others, building a deeper understanding.

20m–1h3+Beginner
Energiser

A Fake Artist Goes to New York

A Fake Artist Goes to New York is a social-deduction drawing game in which everyone except one player knows a secret word, all players add single lines to a shared drawing, and the group then votes on who was bluffing. I

15m–30m5–10Beginner
Energiser

A snapshot of my life

Use this activity to foster connections among team members by sharing personal pictures that tell their stories. It's particularly beneficial for remote or international teams, helping to create a relaxed and open atmosp

10m–20mAnyBeginner
Problem Solving

A3 Problem Solving

A3 Problem Solving is a practice pioneered at Toyota in which the whole story of a problem, from background and current condition through cause analysis to countermeasures, plan and follow-up, is fitted onto a single A3

1h–2h2–8Intermediate
Strategy

AARRR Pirate Metrics

AARRR, known as 'Pirate Metrics' for its memorable acronym, is a growth funnel framework developed by venture capitalist and entrepreneur Dave McClure, presented in a 2007 talk at 500 Startups. It maps the customer lifec

1h–2h3–20Beginner
Problem Solving

Abstraction Laddering

Abstraction Laddering is a problem-framing technique that moves a problem statement up and down levels of abstraction: asking "why?" produces broader statements that show the purpose behind the problem, and asking "how?"

20m–45m2–8Intermediate
Coaching

Acting in Alignment

Acting in Alignment is a values workshop of about 85 minutes in which participants name their core values, compare a recent situation where they acted on those values with one where they did not, and commit to concrete a

1h–2h12–24Intermediate
Problem Solving

Action Learning

Action Learning is a method in which a small group meets repeatedly to work on real, urgent problems by asking questions instead of giving advice, commits to action between meetings and reflects on what it is learning. R

1h–2h4–8Intermediate
Facilitation

Action Plan Workshop: The Arrow

This workshop helps participants outline their future goals while identifying the steps needed to reach them. By visualizing their desired outcomes, participants create concrete action plans to achieve personal or group

1h–4h2–40Intermediate
Retro

Actions for Retrospectives

Actions for Retrospectives is a structured method to help teams reflect on past projects or events and identify actionable improvements. It encourages participants to explore different aspects such as challenges, potenti

1h5–8Intermediate
Facilitation

Active Listening

This activity encourages participants to deeply reflect on a question while using active listening practices with peers. It emphasizes focused listening and allows individuals to explore their thoughts in a supportive en

1h–2h2–40Intermediate
Coaching

Adapting Response Patterns

Adapting Response Patterns is a workshop in which participants analyse an automatic, self-defeating reaction to pressure with the ABCDE model and then rehearse a more supportive response in a short role simulation. It wa

3h–3h4–20Advanced
Ideation

Affinity Map

Affinity Mapping is a technique used to organize ideas and data into meaningful clusters. It is ideal for identifying patterns and themes within a large set of information, making it useful for brainstorming follow-up se

10m–2h1–20Intermediate
Retro

After Action Review

Developed by the US Army, the After Action Review (AAR) is a structured debrief conducted immediately after a project, event, or incident. It uses four questions: What was supposed to happen? What actually happened? Why

30m–1h2–20Beginner
Strategy

Agile Inception Deck

A set of ten structured questions that help a team build shared understanding before a project begins — developed by Jonathan Rasmusson. Used to align stakeholders, set realistic expectations, and surface the most import

4h–8h4–12Advanced
Ideation

Agile UX Sketching and Scrum

Agile UX Sketching and Scrum is a collaborative sketching exercise designed to generate a wide array of ideas quickly within agile teams. It helps teams visualize and explore potential product features, fostering a share

25m–35m4+Intermediate
Problem Solving

Agreement-Certainty Matching Matrix

The Agreement-Certainty Matching Matrix helps teams classify challenges as simple, complicated, complex, or chaotic. It is a powerful tool for identifying mismatches between challenges and solutions, enabling participant

40m4+Intermediate
Facilitation

AI as Student

AI as Student is a learning exercise in which the usual roles are reversed: an AI chat assistant plays a student who explains a topic, and the learner acts as the teacher who judges what the explanation got right, got wr

20m–40m1–30Intermediate
Decision

AI Devil's Advocate

AI Devil's Advocate is a decision check in which a team asks an AI chat assistant to play a friendly dissenting teammate and question a decision the team has made or is about to make. The assistant asks one question at a

20m–40m3–6Beginner
Facilitation

AI Empty Chair

AI Empty Chair is a deliberation technique in which a large language model generates contributions in the voice of stakeholder groups who are affected by the topic but absent from the room. It is based on 'The Empty Chai

30m–1h5–20Advanced
Team Building

AI Innovation Day

AI Innovation Day is a half-day team session in which a team brainstorms where AI could help with its real work, tries tools on selected use cases in small groups, and then demos and reflects on the results. It is a play

2h–4h3–11Beginner
Ideation

AI Landscape

AI Landscape is a canvas-based workshop tool for finding the places in an existing service where AI could be built in. The team lays out the service's phases, actors and front-stage and back-stage interactions, marks whe

2h–3h4–10Intermediate
Strategy

AI Opportunity Radar

The AI Opportunity Radar is a canvas from Board of Innovation for exploring where AI could matter for a business. Starting from one core AI capability, a team maps the direct applications in its own business and then the

1h–2h3–8Intermediate
Problem Solving

AI Scaling Blockers

AI Scaling Blockers is a diagnostic canvas from Board of Innovation for teams whose AI pilots are not turning into scaled use. Participants map what is holding them back in four areas: strategy and organisation, technolo

1h–2h4–12Intermediate
Team Building

AI Team Skills Map

AI Team Skills Map is a kickoff exercise in which a project team holds a guided conversation with an AI chat assistant that asks about the project, each member's skills and how the work could be divided, and ends with a

20m–40m3–8Beginner
Team Building

AI Working Agreements

AI Working Agreements is a one-hour team session for co-creating explicit norms on when, why and how the team uses AI. It is a play from the Atlassian Team Playbook: the team discusses what people need to feel confident

1h–1h2–10Beginner
Ideation

Air Time Mastermind

Air Time Mastermind is a playful brainstorming activity designed to generate creative solutions to participants' pressing problems. This method encourages participants to engage in a fun, childlike activity by making and

30m–2h10–50Beginner
Strategy

Align on Your Impact Goals

Align on Your Impact Goals is an early-project exercise from IDEO.org's Design Kit in which a team and its stakeholders write down the change they hope the project will create and arrange those hopes on a ladder from nea

1h4–12Intermediate
Team Building

Alignment & Autonomy

This workshop helps teams reflect on their alignment with shared goals while enhancing individual autonomy. Focus on fostering a culture where team members take responsibility and can adapt efficiently to change.

1h–2h2–40Advanced
Ideation

Analogous Inspiration

Analogous Inspiration is a design-research technique from IDEO and IDEO.org in which a team looks for inspiration outside its own field. The team isolates the activities, behaviours and emotions at the heart of its chall

30m–1h3–8Intermediate
Facilitation

Angry Customers

This method helps participants practice handling angry customers through discussion and role-play. By alternating between group discussions and one-on-one scenarios, participants learn to respond effectively to challengi

40m6–30Beginner
Strategy

Ansoff Matrix

Published by Igor Ansoff in the Harvard Business Review in 1957, the Ansoff Matrix (Product-Market Growth Matrix) is the simplest and most widely used framework for mapping growth strategy. It plots four strategic option

45m–2h3–15Beginner
Team Building

Appreciations Exercise

Participants reflect on their strengths through feedback from peers, helping to boost motivation and self-esteem. This exercise creates a positive atmosphere, especially effective at the end of a workshop.

10m–20m6–12Intermediate
Energiser

Appreciative Circle

A closing ritual where participants offer specific appreciations — to each other, to the facilitator, or to the group as a whole. Unlike generic 'good job' feedback, appreciations are specific and personal: naming what a

10m–20m3–30Beginner
Facilitation

Appreciative Inquiry

Developed by David Cooperrider, Appreciative Inquiry (AI) is a strengths-based approach to organisational change. Rather than focusing on problems, AI asks 'What is working at its best?' and builds change from there. The

2h–8h5–500Intermediate
Energiser

Appreciative Interviews

A structured paired interview process from Appreciative Inquiry where participants interview each other about peak experiences and what they value most. Unlike problem-focused discussion openers, appreciative interviews

20m–40m4–100Beginner
relationship-building

Appreciative Interviews (AI)

Appreciative Interviews (AI) leverage the power of storytelling to uncover and amplify success within organizations. By focusing on what works well, this method creates a positive atmosphere and encourages participants t

30m4+Intermediate
Energiser

Archival Memories

Archival Memories is a paired get-to-know-you activity in which each person scrolls back to the oldest picture in their phone's photo gallery and tells a partner the story behind it. The activity is credited to Mark Coll

5m–15m2+Beginner
Energiser

Are You More Like...

Are You More Like... is a mingling icebreaker in which each person holds one half of a word pair, finds the person holding the other half, and the two discuss which of the two words they are more like and why. The activi

10m–15m15–30Beginner
Problem Solving

Argument Map

The Argument Map method facilitates structured debate by organizing arguments for and against a topic in a visual format. This method is ideal for scenarios requiring comprehensive analysis and mutual understanding among

1h–3h5–30Intermediate
Facilitation

Ask Me Anything (AMA)

An Ask Me Anything (AMA) is an open question-and-answer session in which a leader or project group takes questions from anyone in the audience, on any subject or on one announced topic. The name was popularised by questi

25m–50m5+Beginner
Ideation

Assumption Storming

A structured exercise for surfacing and evaluating the hidden assumptions underlying a plan, strategy, or product idea. Participants list all the assumptions the plan depends on, then map them by importance (how critical

30m–1h2–20Intermediate
Retro

Async Retrospective

An Async Retrospective is a retrospective held in writing over several days or weeks instead of in a meeting: team members add their observations to a shared issue or document on their own schedule, and a moderator guide

30m–2h3+Intermediate
Facilitation

Attention-Getting Signals

Attention-getting signals are a small set of agreed cues a facilitator uses to bring a talking group back to silence without shouting: a raised hand that everyone copies, a 'if you can hear me, clap once' call, a clap rh

1m–5m8+Beginner
Coaching

Awe Narrative

The Awe Narrative is a short individual writing exercise in which a person recalls a fairly recent experience of intense awe and describes it in about two paragraphs, staying with the detail of the moment itself. It is p

15m–20m1+Beginner
Ideation

Back of the Napkin

The 'Back of the Napkin' method encourages teams to brainstorm and capture their ideas on a napkin, inspired by the informal and spontaneous nature of 'aha' moments. Ideal for networking events, it fosters creativity and

10m2+Beginner
Energiser

Back Tracking

Back Tracking is a mixer in which every participant wears an icebreaker question on their back that they cannot see, collects other people's answers to it, and then has to work out what the question was from the answers

10m–15m15–30Beginner
Facilitation

Back-turned Feedback

This method helps teams build trust and self-awareness through structured feedback. Participants take turns receiving compliments and constructive suggestions while seated with their backs to the group, creating an open

1h–2h2–40Advanced
Strategy

Backcasting

A strategic planning technique that begins with a vivid description of a desired future state, then works backwards to the present to identify the sequence of events, decisions, and milestones that would need to occur to

1h–2h3–20Intermediate
planning

Backlog Refinement

A recurring collaborative session where the Product Owner and development team review, clarify, estimate, and prioritise Product Backlog items. Refinement ensures the top of the backlog is always well-understood and 'Rea

1h–2h3–9Intermediate
Strategy

Balanced Scorecard Workshop

Developed by Robert S. Kaplan and David P. Norton at Harvard Business School and first published in the Harvard Business Review in 1992, the Balanced Scorecard is one of the most influential management frameworks of the

2h–4h4–20Advanced
Energiser

Bang

Bang is a lively game that encourages quick reactions and brings laughter to the group. Participants stand in a circle, creating an engaging way for people to learn each other's names and bond.

5m–30m10–40Beginner
Decision

Bang-for-the-Buck

Bang-for-the-Buck is a collaborative prioritization tool used by product managers and development teams to evaluate and order backlog items based on their cost and value. This method helps teams visualize priorities and

1h5–8Intermediate
Facilitation

Barcamp / Unconference

A participant-driven event format (also called an unconference) where the agenda is created collaboratively at the start by participants themselves. Anyone can propose a session; sessions are scheduled into a grid of tim

4h–8h15–500Intermediate
Strategy

BCG Matrix

Developed by the Boston Consulting Group in 1970, the BCG Matrix (Growth-Share Matrix) is a strategic portfolio analysis tool that plots business units or products across two dimensions: relative market share (horizontal

1h–2h3–15Intermediate
Problem Solving

Behaviour Change Wheel

The Behaviour Change Wheel is a framework for diagnosing why a desired behaviour is not happening and choosing interventions to change it, published in 2011 by Susan Michie, Maartje van Stralen and Robert West. At its hu

1h–2h4–10Advanced
Team Building

Best and Worst

This icebreaker activity helps participants get acquainted quickly. It encourages sharing personal experiences by discussing both positive and negative questions, fostering a relaxed atmosphere for future discussions.

10m–15m5–10Beginner
Problem Solving

Black Mirror Brainstorm

A Black Mirror Brainstorm is a product design exercise in which small teams imagine their own product or feature as the premise of a dystopian television episode and work out how a well-meant idea could end up harming pe

45m–1h3–20Beginner
Team Building

Blind Square - Rope game

This team-building activity helps participants work together in a fun and challenging way. They will need to rely on communication and collaboration to form a perfect square using a rope while blindfolded.

40m–45m4–20Beginner
Strategy

Blue Ocean Strategy Canvas

The Strategy Canvas is the central diagnostic and action-planning tool of Blue Ocean Strategy, developed by W. Chan Kim and Renée Mauborgne and first published in their 2004 Harvard Business Review article and subsequent

2h–3h4–24Intermediate
Team Building

BlueStarOpoly

BlueStarOpoly is a giant floor board game for large groups in which several teams roll dice at the same time and move their tokens around a board of 40 to 60 squares. About a quarter of the squares trigger a short team t

30m–45m30+Intermediate
Ideation

Bodystorming

Bodystorming is an innovative approach to brainstorming that involves physical role-playing to explore and develop ideas. This method is particularly useful for understanding real-world interactions and testing concepts

1h–2h3+Intermediate
Dialogue

Bohm Dialogue

Bohm Dialogue is a free-flowing group conversation with no set agenda and no decision to reach, in which participants try to notice and suspend their assumptions and reactions instead of defending them. The physicist Dav

2h20–40Advanced
relationship-building

Boundary matrix

The Boundary Matrix method helps teams from different disciplines communicate effectively by mapping out key information and terms that need translation across fields. Use this method to facilitate better understanding a

1h–2h4+Intermediate
Ideation

Brainstorm Rules

Establish clear rules for a brainstorming session to enhance creativity and collaboration. These guidelines encourage open idea sharing while preventing negative criticism that stifles creativity.

1m–5mAnyBeginner
Ideation

Brainstorming

Brainstorming is a group technique for generating ideas in which participants produce as many ideas as possible on a stated question while judgment is suspended, and only afterwards cluster, discuss and prioritise them.

20m–1h4–10Beginner
Ideation

Brainwriting

Brainwriting is a structured ideation method where participants silently generate and build on each other's ideas. It is particularly effective for tapping into the creativity of all group members, including those who ma

30m–45m5–15Beginner
Team Building

Break the Ice with The Four Quadrants Activity

The Four Quadrants activity is a simple and engaging way to help participants share about themselves and build connections. It encourages creativity and provides a visual format to spark conversation and understanding wi

15m–30m3+Beginner
Energiser

Break-Out Room Tag

Break-Out Room Tag is a game of tag played by hopping between breakout rooms on a video call. Whoever is "it" enters a room, counts down from ten and then names someone present; if that person has not left for another ro

5m–10m8+Beginner
Problem Solving

Breaking News

In the Breaking News activity, participants analyze assumptions and implications of a specific theory after preparing with relevant reading. A new theory is suddenly introduced, prompting discussion on the differences be

45m–2hAnyBeginner
planning

Build The Checklist

Build The Checklist is a structured method for teams to create a comprehensive and prioritized list of tasks. This helps ensure complex tasks are manageable and well-organized, surfacing differing perspectives and priori

1h3–10Intermediate
Energiser

Build-a-Shake

Create a unique handshake with a partner to foster connection and creativity. Participants will collaborate to develop fun handshake sequences, promoting engagement and interaction among group members.

5m–10m4+Beginner
Strategy

Building Partnerships

Building Partnerships is a strategic workshop method that uses the Partnership Canvas to explore and visualize potential or existing partnerships. This tool helps teams define business priorities, empathize with partners

2h5+Intermediate
Ideation

Bundle Ideas

Bundle Ideas is a convergence step from IDEO.org's Design Kit in which a team combines the strongest parts of several separate ideas into a small number of fuller solutions. The ideas are put on a wall, grouped, examined

1h–2h3–8Advanced
Team Building

Bus Trip

Bus Trip is an engaging feedback activity that promotes positive exchanges among participants. This method energizes the group while reinforcing the importance of appreciation and acknowledgment of each other's contribut

20m–45m10–30Beginner
Strategy

Business Model Canvas

Developed by Alexander Osterwalder, the Business Model Canvas is a strategic management template that maps nine building blocks of a business on a single page: Customer Segments, Value Propositions, Channels, Customer Re

1h–3h2–12Intermediate
Strategy

Business Model Kit

The Business Model Kit is a visual tool from Board of Innovation for sketching a business model as a set of stakeholders connected by value exchanges. The organisation and every other party are placed as separate entitie

1h1–8Intermediate
Ideation

Button

The Button method is a dynamic alternative to the traditional round-robin approach, maintaining engagement by allowing participants to choose who speaks next. This technique ensures that everyone contributes once before

15m–30m4+Beginner
Decision

Buy a Feature

A prioritisation game developed by Luke Hohmann where participants spend a limited budget of play money to 'buy' features from a list. Each feature is priced (roughly proportional to implementation cost). Since some feat

30m–1h3–20Intermediate
relationship-building

Campfire

Campfire is a storytelling activity that encourages participants to share work-related stories, fostering informal learning and uncovering shared experiences. It is ideal for building relationships and enhancing team dyn

30m–45m8–20Beginner
Facilitation

Capacity Planning

Capacity Planning is a 30-minute team exercise in which each person lists everything that fills a typical working week, works out how many hours are really left for a given project, and the team adds those hours up by ro

30m3–8Beginner
Ideation

Card Sort

Card Sort is a method used to organize and categorize information by arranging cards, each containing a piece of information. It is useful for designing navigation structures, organizing presentation content, or any scen

30m1+Intermediate
Energiser

Card Talk

Card Talk is a get-to-know-you mixer with ordinary playing cards in which each person chooses a card according to how brave they feel, and the card's value is the number of things they tell each partner about themselves.

5m–10m15–30Beginner
Ideation

Carousel

The Carousel method is designed to gather diverse perspectives and insights on various aspects of a topic. It encourages participation from all attendees, making it ideal for exploring complex issues through collective i

15m–1h5–50Intermediate
Coaching

Case Clinic

A Case Clinic is a peer coaching process in which one person presents a current leadership challenge and a small circle of peers acts as coaches. Instead of giving advice, the coaches listen, sit in silence and then mirr

1h–2h4–6Intermediate
Problem Solving

Causal Loop Diagram

A systems thinking tool for mapping the feedback loops, delays, and relationships between variables in a complex system. Arrows show causal relationships (positive = same direction, negative = opposite direction). Loops

1h–3h3–15Advanced
Retro

Celebration Grid

The Celebration Grid is a one-page chart for retrospectives that sorts recent work by the kind of behaviour it was (a mistake, an experiment or a known good practice) and by whether it succeeded or failed. It is a Manage

30m–1h3–12Beginner
relationship-building

Celebrity Interview

The Celebrity Interview method transforms a standard presentation into an engaging dialogue with a leader or expert, allowing participants to connect on a personal level. This format is ideal for drawing out stories and

1h4+Intermediate
Coaching

Centering Practice

Centering Practice is a very short body-based routine, taught by Wendy Palmer in her Leadership Embodiment work, for shifting out of a stress reaction into a calmer and more open state before speaking or acting. It combi

1m–10m1+Beginner
Problem Solving

Challenge Cards

Challenge Cards is a problem-solving method designed to identify and address potential challenges in products, services, or strategies. It engages participants in a competitive storytelling format, encouraging them to br

30m–1h5–10Intermediate
Coaching

Challenge Your Beliefs

Challenge Your Beliefs is an 80-minute session in which each participant identifies one limiting belief, examines it with a partner and rewrites it as a short statement they can act on. It was developed by Hedwig Boer an

1h–1h12–20Intermediate
Strategy

Challenger Selling Model

The Challenger Selling Model is a strategic workshop to develop customized sales strategies by balancing three key skills: teaching, tailoring, and taking control. It leverages a visual organizational tool to help sales

1h5–8Intermediate
Coaching

Change Audit

A Change Audit is a six-question reflection in which a leader or team takes stock of the changes they started in a recent period, how those changes went and who was involved, and then sets intentions for what to change n

1h–2h1–12Intermediate
Large Group

Charrette

A charrette is an intensive, multi-day collaborative design workshop in which a multidisciplinary team works on site and repeatedly shows its developing proposals to stakeholders and the public. It is used mainly in urba

32h–56h20+Advanced
Facilitation

Chat Waterfall

A Chat Waterfall is a way to collect everyone's answer in a video-call chat at the same moment, so that people do not anchor on each other. Participants type a response but hold it, then all press enter on a count of thr

5m–15m5+Beginner
Team Building

Check-in / Check-out

Check-in and check-out are simple processes that allow team members to express their current feelings and reflections. This practice helps foster a sense of presence, commitment, and closure among group members.

5m–30m2–40Beginner
Team Building

Check-In Questions

Check-in questions help a team begin a session or project by facilitating open sharing. They can cater to the specific stage of the group's journey and the mood they wish to create, fostering connection and engagement am

5m–1h2–40Beginner
Facilitation

Check-Out Round

A structured closing ritual where each participant briefly shares a takeaway, reflection, or commitment before the session ends. It creates a meaningful close, reinforces learning, and ensures everyone leaves with clarit

5m–15m2–40Beginner
Problem Solving

Choose your words wisely

Choose your words wisely is a method that uses the Semantic Environment Canvas to explore and understand the language and power dynamics within a specific context. It helps participants uncover how language shapes intera

20m–40m1–6Intermediate
Facilitation

Circle of Viewpoints

Circle of Viewpoints is a perspective-taking routine from Project Zero at the Harvard Graduate School of Education, developed in its Visible Thinking work. The group lists the different viewpoints that exist on a topic,

20m–40m5–20Beginner
Facilitation

Circle, Square, Triangle

This method promotes reflection at the end of a workshop. Participants identify what they understand well, what still puzzles them, and key takeaways they can implement in their lives or work.

FlexibleAnyBeginner
Retro

Circles and Soup

Circles and Soup is a reflective method used to help teams identify factors they can control, influence, or must adapt to. It's particularly effective for overcoming unproductive blame and creating actionable plans in re

1h5–8Intermediate
Energiser

Circles in the Air

Circles in the Air is a short physical demonstration that what you observe depends on where you observe it from. Everyone traces a clockwise circle on the ceiling with a raised finger, lowers the still-circling hand belo

2m–10m1+Beginner
Strategy

Circles of Influence

Circles of Influence is a strategic method to identify and leverage your network for achieving business goals. It helps participants map out connections that can provide support and resources, transforming plans into act

1h5–8Intermediate
Coaching

Circular Questions

Circular Questions is a systemic facilitation technique that prompts participants to take the perspective of others in the group or system. By asking questions like 'What do you think your colleague would say about this?

20m–1h3–30Intermediate
Facilitation

Claim, Support, Question

Claim, Support, Question is a reasoning routine from Project Zero at the Harvard Graduate School of Education, developed in its Visible Thinking work. It has three moves: make a claim about a topic, name the evidence tha

15m–30m1+Beginner
Decision

Clean Escalations

Clean Escalations is a protocol for resolving a decision that is stuck between two people or teams: both sides name the disagreement, set out the options and trade-offs together, and take the question jointly to the near

Flexible2+Advanced
relationship-building

Clean Language

Clean Language is a precise questioning technique developed by therapist David Grove in the 1980s. Facilitators use a small set of carefully worded, non-interpretive questions — such as 'And when X, what happens next?' —

30m–2h2–20Advanced
Ideation

Clear Communication

This activity helps participants generate various examples related to specific communication categories. It promotes understanding and clarity by encouraging individuals to think critically about different aspects of com

20m–30m5+Beginner
Coaching

Clearness Committee

A Clearness Committee is a process in which a small group gathers around one focus person who faces a personal question or decision and, for two hours, does one thing only: asks honest, open questions. Advice, fixing and

2h5–7Advanced
Design Thinking

Co-Designing Transition Experiments

Co-Designing Transition Experiments is a card-guided process for designing a small real-world experiment in a specific place that should teach something about a larger sustainability transition. It was developed by Guido

2h–6h3–30Advanced
Facilitation

Coach Yourself out of a Funk in 3 Steps

This method helps individuals shift their mindset and improve their emotional state. It involves reflecting on one’s needs, creating a vision for the future, and establishing supportive habits that foster personal growth

5m–1h2–10Beginner
relationship-building

Code of Conduct

The Code of Conduct method helps establish a shared understanding of group values and behaviors to foster mutual trust and a positive environment. It is ideal for aligning expectations and responsibilities within a team.

30m1–30Intermediate
Team Building

Collaboration Blueprint

The Collaboration Blueprint is a kick-off sequence for a mixed project team in which members state what they bring, get and need, ask each other in turn what is expected of them, and record the resulting agreements on on

3h–3h4–10Intermediate
Design Thinking

Collage

Collage is a research and expression technique in which each participant builds a collage in response to a prompt and then explains what it means. The explanation matters more than the artefact: talking through why a pic

30m–1h1–20Beginner
Dialogue

Collective Story Harvest

Collective Story Harvest is a storytelling process from the Art of Hosting community in which a group listens to a real story of a project or change while each listener follows one assigned theme, called an arc, and then

2h–2h6+Intermediate
Dialogue

Color, Symbol, Image

Color, Symbol, Image (CSI) is a thinking routine from Project Zero at the Harvard Graduate School of Education in which each participant sums up what matters in a piece of content by choosing a colour, a symbol and an im

15m–30m2–40Beginner
Energiser

Common Ground

A lively physical exercise where the facilitator reads out a statement and anyone it applies to stands up (or steps forward, or raises a hand). Participants discover shared experiences and traits across apparent differen

10m–20m6–40Beginner
relationship-building

Communicate This & Stick it Here

This exercise challenges participants to enhance their communication skills by collaboratively solving a puzzle. It requires participants to communicate effectively under constraints, mirroring complex communication dyna

1h–2h18+Advanced
Facilitation

Communication Styles: P.A.A

This activity helps participants understand the impact of different communication styles: passive, aggressive, and assertive. It encourages exploration of how these styles affect group discussions and decision-making pro

10m–20m5–15Intermediate
Decision

Compass Points

Compass Points is a thinking routine from Project Zero at the Harvard Graduate School of Education for examining an idea or proposal from four directions before judging it. E stands for what is exciting, W for what is wo

20m–40m3–40Beginner
Strategy

Competitive Landscape Map

Competitive Landscape Mapping is a strategic visualization exercise that plots your organization and its competitors across key strategic dimensions — typically price, quality, innovation, customer segment, or other fact

1h–2h4–15Intermediate
Energiser

Concentration

Concentration is a traditional circle game in which a group keeps a steady four-beat rhythm of claps and finger clicks while passing the turn by name. The active player says their own name on the two claps and someone el

10m–15m8–15Beginner
Problem Solving

Concept Map

A concept map is a diagram that shows how the concepts in a subject relate to one another: each concept sits in a node, and every connecting line carries a linking phrase so that two nodes and their link read as a statem

45m–2h1–8Intermediate
Ideation

Concept Poster

Teams distill a solution concept onto a single poster as if they were designing a billboard or magazine ad for it. The physical constraint forces clarity — if you can't explain it on one page, you don't understand it wel

30m–1h2–20Beginner
Design Thinking

Concept Walkthrough

A Concept Walkthrough is an early feedback technique in which a service or product idea is presented to potential users or providers as a step-by-step imagined experience, and they comment on it as it unfolds. Rough mate

30m–1h3–8Intermediate
Team Building

Conflict Responses

This workshop guides teams through reflecting on past conflicts to establish effective conflict management guidelines. Utilizing the Thomas-Killman model, participants analyze their experiences and develop strategies for

1h–2h2–40Intermediate
Dialogue

Connect, Extend, Challenge

Connect, Extend, Challenge is a three-question reflection routine from Project Zero at the Harvard Graduate School of Education, used after a group has taken in new information. Participants say how the new ideas connect

10m–25m2–50Beginner
Problem Solving

Connection Circles

Connection Circles are an entry-level systems thinking tool: the elements of a situation are written around the edge of a circle, and an arrow is drawn between two elements wherever one directly causes a change in the ot

30m–1h3–24Beginner
Large Group

Consensus Conference

A consensus conference is a formal public deliberation in which a small panel of lay citizens questions experts on a contested issue, usually scientific or technological, and then writes a joint statement with conclusion

56h–64h10–16Advanced
Decision

Consent Decision-Making

Consent decision-making is a facilitated way of deciding in which a proposal is adopted when nobody has a reasoned objection to it, not when everyone prefers it. It comes from sociocracy, developed by Gerard Endenburg in

15m–1h3–12Intermediate
Dialogue

Constructive Conversations

Constructive Conversations is a practice format in which participants learn to hold a real dialogue on a contested local issue: listening actively to someone who disagrees while still arguing their own position. It was d

3h–3h6+Intermediate
Facilitation

Context Map

The Context Map helps visualize the external factors influencing an organization. It's a collaborative tool for identifying trends, political and economic factors, technology impacts, customer needs, and uncertainties, p

45m–2h5–25Intermediate
Strategy

Context Map (Gamestorming)

The Context Map helps teams visualize external factors affecting their organization, enabling strategic foresight. Use it to understand political, economic, technological, and other external influences, allowing teams to

45m–2h5–25Intermediate
Design Thinking

Contextual Inquiry

Contextual inquiry is a field-research method in which a small team visits people in the place where they work, watches them do their normal tasks and asks about what it sees while it happens. The method comes from the w

3h–4h2–4Advanced
relationship-building

Conversation Café

The Conversation Café method facilitates meaningful dialogue among participants, helping them make sense of challenging situations and develop new strategies. By using a structured format and a talking object, it encoura

1h4+Intermediate
Strategy

Core Competency Mapping

Core Competency Mapping is a strategic framework derived from the work of C.K. Prahalad and Gary Hamel ('The Core Competence of the Corporation,' 1990). A core competency is a combination of complementary skills and know

2h–3h4–15Advanced
Problem Solving

Coriolis Effect

The Coriolis Effect is a dynamic team exercise focused on communication, collaboration, and problem-solving. It challenges teams to transport a ball around a circle using only gutters, highlighting individual preferences

30m4–15Intermediate
Dialogue

Council of All Beings

The Council of All Beings is a group ritual in which each participant sets aside the human role and speaks on behalf of another life-form, such as an animal, a plant or a river. It was created by Joanna Macy and John See

1h–4h4–40Advanced
Facilitation

Council Practice

A ceremonial form of structured dialogue rooted in indigenous traditions and developed for contemporary use by Jack Zimmerman and Virginia Coyle of the Ojai Foundation. Council creates a held space for authentic expressi

30m–2h4–20Intermediate
Energiser

Count To Six

Count To Six is a short coordination energiser in which each arm follows a different movement pattern over the same count of six. One arm repeats a two-beat pattern three times while the other repeats a three-beat patter

2m–10m2+Beginner
Team Building

Count Up

In this activity, participants take turns counting to a predetermined number without overlapping. The objective is to foster focus and collaboration, making it ideal for team building.

5m–30m10–40Beginner
Strategy

Cover Story

Cover Story is a visionary exercise where participants imagine their organization achieving such extraordinary success that it lands on the cover of a major magazine. This method encourages expansive thinking and helps t

1h–2h4+Intermediate
Ideation

Crazy 8s

A fast ideation exercise from Google Design Sprints. Participants fold a sheet of paper into eight panels and sketch eight different ideas — one per panel — in eight minutes (one minute per sketch). The extreme time pres

15m–25m1–30Beginner
Facilitation

Critical Thinking Mindset

Encourage participants to reflect on a topic by using critical thinking questions. This method helps in evaluating information from various sources to enhance understanding and make informed decisions.

30m–1h2–10Beginner
Strategy

Critical Uncertainties

Critical Uncertainties is a strategic planning method that helps groups explore the impact of unpredictable factors on their operations. By surfacing critical uncertainties, participants can develop strategies that enhan

2h4+Intermediate
Team Building

Cross the Circle

This activity helps participants discover shared experiences in a fun way. By moving through the circle, they visually connect with others who have similar backgrounds or interests.

5m–10m10–25Beginner
Strategy

Crossfire

Crossfire is a dynamic debate method that encourages participants to explore opposing viewpoints on a topic. It is ideal for delving into controversial issues, evaluating new ideas, or analyzing competitive strategies.

2m–3m2–42Intermediate
Energiser

Crossword Names

Crossword Names is a name activity in which a group builds one interlocking crossword grid out of letter cards, using everyone's first name. Each name has to cross or share a letter with a name already laid down, so lear

5m–10m6–15Beginner
Problem Solving

Cultural Tensions Canvas

The Cultural Tensions Canvas is a one-page diagnostic tool, created by Gustavo Razzetti of Fearless Culture, that maps a team's culture as four pairs of opposing forces: frustrating and driving emotions, limiting and lib

1h–2h5–7Intermediate
Team Building

Culture Contract

A Culture Contract is a written agreement, described by NOBL Collective, in which a team spells out the values it prizes, the trade-offs it accepts for them, why they matter for its strategy, the behaviours that express

1h–2h3–12Intermediate
Strategy

Culture Design Canvas

The Culture Design Canvas is a one-page framework by Gustavo Razzetti of Fearless Culture, published in 2019, for mapping an existing workplace culture or designing a desired one. It breaks culture into ten building bloc

2h–4h5–12Advanced
Energiser

Curiosity Ping Pong

Curiosity Ping Pong is a virtual icebreaker in which everyone answers one question in the chat at the same moment, and participants then take turns choosing an answer that intrigues them and asking its author to tell the

5m–15m6–30Beginner
Ideation

Customer experience map

This method visualizes the steps a customer takes while using a product or service, along with their reactions. It helps uncover barriers in the customer experience.

4hAnyBeginner
Strategy

Customer-Centric

The Customer-Centric method helps teams map out and identify key stakeholders and users who impact or are impacted by a product. By organizing stakeholders into concentric circles, teams can visualize direct and indirect

1h5–8Intermediate
Strategy

Customer, Employee, Shareholder

The 'Customer, Employee, Shareholder' method encourages participants to envision a business's future from different stakeholder perspectives. By adopting these roles, participants explore potential future scenarios and i

1h–3h1–10Intermediate
Decision

Cynefin Framework

The Cynefin Framework is a sense-making framework created by Dave Snowden in 1999 that sorts situations into five domains (clear, complicated, complex, chaotic and confusion) according to how well cause and effect can be

30m–2h3–20Advanced
Decision

DACI

DACI is a decision-making framework that assigns four roles before a group decision is made: a Driver who runs the process, an Approver who makes the final call, Contributors who provide expertise, and the Informed who a

1h–1h3–6Beginner
Facilitation

Daily Stand-up

A daily time-boxed synchronisation ritual from Scrum, run standing up to encourage brevity. Each team member answers three questions: What did I do yesterday? What will I do today? Is anything blocking me? The stand-up i

15m2–10Beginner
Retro

DAKI Retrospective

A retrospective format that asks the team to reflect across four dimensions: what to Drop (stop doing entirely), Add (start doing), Keep (continue doing well), and Improve (do better). More action-oriented than Start/Sto

45m–1h3–20Beginner
Energiser

Dance, Dance, Dance

This energetic activity invites participants to dance in small teams, creating a lively atmosphere. As the music changes, team members take turns leading the dance, encouraging fun and playfulness among the group.

5m–30m10–40Beginner
Decision

Decision Matrix

A Decision Matrix is a table that compares several options against a shared set of criteria: each option is scored on each criterion, the criteria are weighted by importance, and the weighted scores are added up to give

30m–1h2–12Beginner
Facilitation

Decisions, Decisions…

This exercise explores the influence of how options are presented on decision-making. Participants will choose between two options that have identical outcomes but are framed differently, highlighting the framing effect

10m–20m2–30Beginner
Decision

Deep Democracy Decision-Making

Deep Democracy Decision-Making is a majority-vote process from the Lewis Method of Deep Democracy that deliberately looks for dissent before and after the vote. The facilitator collects every view, makes it safe to disag

FlexibleAnyAdvanced
Problem Solving

Define Your Challenges

Define Your Challenges is a fast prioritisation exercise in which each person writes ten challenges facing the team or company and then discards the least important ones under time pressure until only one or two remain.

15m–30m4–20Beginner
Team Building

Defining Team Purpose and Culture

This session helps teams articulate their purpose and culture by collaboratively defining what they stand for and how they work together. Participants will create a visual representation of their collective identity, whi

1h–4h2–10Intermediate
Facilitation

Definition of Done Workshop

A collaborative session for a team to define their shared standard for when work is truly complete. A strong Definition of Done (DoD) prevents technical debt, misaligned expectations, and the 'done but not really done' t

1h–2h3–10Intermediate
planning

Definition of Ready

A team agreement that defines the minimum criteria a backlog item must meet before it can be pulled into a Sprint. The Definition of Ready prevents teams from starting work on stories that are too vague, too large, or mi

30m–1h3–9Beginner
Decision

Delegation Poker

Developed by Jurgen Appelo as part of Management 3.0, Delegation Poker uses playing cards to make delegation levels explicit. Seven delegation levels range from 'Tell' (I decide, I tell you) through 'Consult', 'Agree', '

30m–1h2–20Intermediate
Decision

Delphi Technique

The Delphi Technique is a structured way to bring a panel of experts or stakeholders to a considered judgement through several rounds of individual, usually anonymous, answers, with a summary of the group's responses fed

2h–4h10–40Advanced
Facilitation

Demo Trust

Demo Trust is a one-hour review session from the Atlassian Team Playbook in which a project team shows unfinished work to a small leadership panel early enough to change direction. The leaders question the work, check it

1h4–6Intermediate
Problem Solving

Dependency Mapping

Dependency Mapping is a one-hour team session that lists every system and team a project touches, the risks those dependencies create, and how each risk will be handled. It then sets up regular check-ins with the owners

1h2–12Beginner
Ideation

Dérive

A dérive (French for 'drift') is an unplanned walk through an area, usually a city, in which participants drop their normal reasons for moving about and let the character of the surroundings decide where they go. Guy Deb

1h–4h2–30Beginner
facilitation-techniques

Design Critique

A structured review session where design, product, or creative work is evaluated against specific goals — not personal taste. Unlike an informal review, a design critique separates observation from opinion, grounds feedb

30m–2h3–10Intermediate
Design Thinking

Design Principles

Design Principles are a short set of memorable statements, grounded in user research and the organisation's values, that describe the experience a product or service should give people. A team drafts them together and th

1h–2h4–10Intermediate
Problem Solving

Design Sprint

A five-day intensive framework developed at Google Ventures by Jake Knapp. Each day has a specific focus: Map (understand the problem), Sketch (generate individual solutions), Decide (select the best approach), Prototype

24h4–8Advanced
Team Building

Design Sprint for Any Team

This method helps teams quickly prototype and test new ideas. It is structured to encourage fast-paced creativity and collaboration, enabling teams to transform concepts into tangible prototypes in a short period.

2h–4h2–10Intermediate
planning

Design StoryBoards

Design StoryBoards is a method for creating a detailed and visual plan to guide group interactions and achieve a clear purpose. It helps in organizing the necessary microstructures, participation, and facilitation elemen

30m–1h2+Intermediate
Ideation

Design The Box

Design The Box is a creative exercise where teams conceptualize and design a box to represent their product or idea. This method encourages teams to clarify the essential features and benefits of their concept by visuali

1h4+Beginner
Energiser

Dicebreakers

Dicebreakers is a getting-to-know-you activity in which people in small groups take turns rolling a die and answering whichever of six prepared questions matches the number rolled. Chance decides the question, which take

5m–10m3+Beginner
Ideation

Discovery & Action Dialogue (DAD)

Discovery & Action Dialogue helps groups identify effective local solutions to common challenges shared among members. Participants collaborate to uncover hidden practices that lead to better problem-solving without need

25m–1h5–15Intermediate
Ideation

Disney Method

The Disney Method is a creativity technique in which a person or group works on an idea from three separate positions in turn: the Dreamer who imagines freely, the Realist who works out how it could be done, and the Crit

45m–2h1–12Intermediate
Ideation

Disruptive Brainstorming

Disruptive Brainstorming is a fast ideation format from the Atlassian Team Playbook in which two groups brainstorm in three timed rounds and silently cut each other's ideas after each one. Between rounds the groups swap

1h–1h3–11Intermediate
Ideation

Diverge-Narrow-Converge with AI

Diverge-Narrow-Converge with AI is an ideation structure for workshops in which participants generate ideas with an AI chat assistant, have the assistant score and shortlist those ideas against agreed criteria, and only

30m–45m3–30Intermediate
Team Building

Diversity Index

The Diversity Index is a Management 3.0 practice in which a team scores how varied it is on dimensions it chooses itself, such as country of origin, age group, professional background, skills or experience. For each dime

30m–1h3–12Intermediate
Facilitation

Diversity Welcome

The Diversity Welcome is a spoken opening ritual in which the facilitator welcomes, one after another, the many identities, backgrounds and states of mind that may be present in the room. It was published by Training for

5m–20m6+Intermediate
Problem Solving

Do, Redo & Undo

Do, Redo & Undo is a method that encourages teams to plan for potential mistakes and changes in their projects by considering how to avoid, correct, or completely reverse actions. It is particularly useful in developing

1h3–10Intermediate
Team Building

Doodling Together

Participants engage in a collaborative drawing activity that fosters creativity and team bonding. By passing around their artwork, they build on each other's ideas while having fun.

10m–30m4–200Beginner
Decision

Dot Voting

A democratic prioritisation technique where each participant receives a fixed number of votes (represented by dot stickers or marks) to allocate across a set of options. Options with the most dots rise to the top. It's f

5m–20m2–100Beginner
Ideation

Draw Toast

Draw Toast is an engaging activity that introduces participants to visual thinking, mental models, and systems thinking. It serves as an excellent warm-up exercise to spark creativity and discussion among group members.

10m–15m1+Beginner
Ideation

Drawing Together

Drawing Together is a creative method that uses simple symbols to express complex ideas and emotions, bypassing verbal limitations. This technique is ideal for accessing insights and patterns not easily captured through

40m1+Beginner
Energiser

Dress Up

Dress Up is a short energiser for video calls in which everyone switches their camera off, has one minute to improvise a costume from whatever is within reach, and then all cameras come back on at the same moment for a r

5m–10m4+Beginner
Facilitation

Dynamic Facilitation

Dynamic Facilitation is an open, non-linear way of facilitating a group through a difficult issue, in which the facilitator follows the group's energy and records every contribution on four running charts: problem statem

2h–3hAnyAdvanced
Design Thinking

Dynamic Personas

Dynamic Personas is a persona format that describes how a person's behaviour could change through a series of stages, instead of fixing them in a single snapshot. The team maps what helps and what hinders the move from e

1h–2h3–10Intermediate
Facilitation

E.T.

E.T. stands for 'Effective Trainer.' In this activity, participants analyze both effective and ineffective trainers to uncover key techniques for successful training. This reflective process helps participants appreciate

20m–45m6–50Intermediate
Ideation

Eagle and Hawk Brainstorming

A structured pair-discussion method where participants brainstorm with unfamiliar partners by rotating roles. One group (Eagles) moves to new partners while the other (Hawks) stays put, ensuring everyone exchanges ideas

20m–40m6–30Beginner
planning

Ecocycle Planning

Ecocycle Planning is a strategic tool that helps teams evaluate their activities through the lenses of four developmental phases: birth, maturity, creative destruction, and renewal. This method encourages a balanced appr

1h4+Intermediate
Strategy

Ecosystem Map

An Ecosystem Map is a diagram of all the people, organisations and systems that influence a user and a service, with the user in the centre, the other actors placed by importance and lines showing what they exchange with

1h–2h4–20Intermediate
Strategy

Elevator Pitch

The Elevator Pitch method helps groups succinctly articulate the essence of a product, service, or idea. It's ideal for defining a unique value proposition by identifying the target customer, their needs, and the key ben

2h1+Intermediate
Problem Solving

Emotional journey

The emotional journey method visualizes a user's feelings while interacting with a service or product. This technique helps teams pinpoint where users experience both joy and frustration, guiding them towards improvement

FlexibleAnyIntermediate
Ideation

Empathy Map

The Empathy Map is a tool designed to help teams gain a deeper understanding of their stakeholders, such as customers or partners, by visually mapping their experiences and perspectives. It's particularly useful when you

20m1+Beginner
Retro

Empowerment Evaluation

Empowerment Evaluation is a participatory approach to evaluation in which the people who run and take part in a programme assess it themselves, with an evaluator acting as coach and critical friend instead of outside jud

2h–4hAnyIntermediate
Team Building

Engineering Your Team OS

Engineering Your Team OS is a team-development workshop from the Hyper Island toolbox that treats the way a team works together as an operating system to be upgraded in small iterations. The team writes positive, aspirat

1h–2h2–40Intermediate
Facilitation

Enhancing Sensorial Connectedness

Enhancing Sensorial Connectedness is a field exercise in which a small group visits a local ecosystem, attends to it one sense at a time, and collects natural and waste materials while noting the sensations and associati

4h–7h3–12Advanced
Coaching

Epistemic Recontextualisation

Epistemic Recontextualisation (ER) is a reflective practice for intellectual humility in which participants examine their own reaction to a provocative claim and then test the standards behind that reaction in other cont

2h–2h3–20Advanced
planning

Establish a Workshop Rhythm

Establishing a workshop rhythm involves structuring activities to accommodate diverse thinking styles. This method helps engage both quick thinkers and those who prefer more reflective time, ensuring all voices are heard

30m4+Intermediate
feedback

Ethos, Logos, Pathos

Ethos, Logos, Pathos is a feedback method drawing on Aristotle's principles of rhetoric to evaluate the persuasiveness of a communication piece. Ideal for assessing presentations or proposals, it helps participants ident

10m–1h1–10Intermediate
Problem Solving

Evaporating Cloud

The Evaporating Cloud is a five-box logic diagram for resolving a conflict between two opposing actions, one of the thinking processes of Eliyahu M. Goldratt's Theory of Constraints. A common objective (A) requires two n

45m–2h2–8Advanced
Problem Solving

Event Storming

Created by Alberto Brandolini, Event Storming is a collaborative modelling workshop that brings together developers and domain experts to explore a complex business domain at speed. Participants model a system or busines

3h–8h6–30Advanced
Problem Solving

Everyday Hassles

This activity encourages participants to identify and explore positive reactions to everyday annoyances. It highlights how shifting our perspective can lead to constructive responses to frustrating situations.

30m–2h10+Intermediate
Decision

Evidence-Based Decision Making

Evidence-Based Decision Making is a three-hour team process for reaching a proposed decision on a complex problem by working through four steps: ask, acquire, appraise and aggregate. Teams turn a practitioner's account o

3h4–60Advanced
planning

Example Mapping

A structured conversation technique from BDD (Behaviour-Driven Development) that clarifies user stories by mapping out acceptance rules and concrete examples before development begins. A Three Amigos session (developer,

25m–45m3–6Intermediate
Team Building

Excited

This quick activity gets participants engaged while they explore what makes a task exciting. It encourages teamwork and communication as they work together to solve a word puzzle.

3m–5m15+Beginner
Energiser

Exciting Sponge

Exciting Sponge is a quick storytelling game in which each person picks up a dull everyday object and invents an exaggerated story to convince the group that it is extraordinary. Anyone without an object to hand describe

5m–10m3–15Beginner
Strategy

Experience Canvas

The Experience Canvas is a one-page canvas that a project team fills in together to state which problem it is solving, for whom, with what solution, and how it will know the work succeeded. It comes from the Atlassian Te

2h3–6Advanced
Dialogue

Expert Panel

An Expert Panel is a moderated session in which several specialists from different fields present their views on an issue, question each other, take questions from participants and arrive at conclusions or recommendation

1h–2h8+Intermediate
Ideation

Exploration Days

Exploration Days are set-aside working time, typically a day or a 24-hour block, in which employees drop their regular work to learn and experiment on ideas of their own choosing and show the results at the end. The name

8h–24h4+Intermediate
Facilitation

Explore your Values

This exercise helps participants identify their core values through a quick and instinctual process. It encourages them to focus on their genuine feelings rather than overthinking their choices, fostering meaningful refl

1h–2h2–40Intermediate
Problem Solving

Exploring Client Centricity

This method focuses on understanding and enhancing client-centricity within an organization. Participants will collaboratively reflect on their experiences as clients to uncover insights that define a client-focused appr

1h–2h2–10Intermediate
Problem Solving

Facilitating with Constraints

Facilitating with Constraints is a method that uses defined boundaries to spark creativity and focus in problem-solving. It is particularly useful when dealing with complex issues like budget planning, meeting design, or

1h12–18Intermediate
Coaching

Facilitator Passport

The Facilitator Passport is a one-page self-assessment on which a facilitator records their experience, rates their own facilitation knowledge, skills and attitudes, and sets personal learning goals. It is a template and

15m–1h1–30Beginner
Facilitation

Fair Team Meeting Scheduling

Fair Team Meeting Scheduling is a one-hour workshop from the Atlassian Team Playbook in which a distributed team writes its own rules for when meetings may and may not be scheduled. The team maps where time zones and per

1h–1h3–10Beginner
Facilitation

Feedback Carousel

A rapid peer feedback technique where participants rotate through giving and receiving structured feedback in short timed rounds. Each round is focused and brief (3–5 minutes). The carousel format ensures everyone receiv

30m–1h6–30Beginner
Facilitation

Feedback Map

The Feedback Map method helps participants provide clear, specific feedback by visualizing their interactions over a set period. Team members create a visual representation of their connections, which serves as a foundat

30m–2h2–40Intermediate
Facilitation

Feedback Mingle

Feedback Mingle allows participants to give and receive constructive feedback in a supportive environment. This activity often serves as a closing exercise, promoting team cohesion and positive energy among members.

2h–4h2–40Intermediate
Facilitation

Feedback Wrap

The Feedback Wrap is a five-part structure for giving constructive feedback, spoken or written, published by Management 3.0 as an alternative to the compliment sandwich. The giver describes their own context, lists obser

20m–30m2–30Beginner
Facilitation

Feedback: Current Strongest Impression

This method helps teams build trust and openness through structured feedback. Participants share their strongest impressions of each other, promoting self-awareness and insight within the group.

1h–2h2–40Advanced
Facilitation

Feedback: I Appreciate...

This exercise encourages participants to share constructive feedback in a structured way, promoting trust and openness within the group. By focusing on appreciation and desired actions, it fosters stronger relationships

1h–2h2–40Advanced
Facilitation

Feedback: Start, Stop, Continue

This method encourages team members to provide constructive feedback to enhance trust and communication. Participants reflect on behaviors or actions that should start, stop, and continue, fostering self-awareness and op

1h–2h2–40Advanced
Energiser

FFEACH

FFEACH is a charades relay in which teams race through a facilitator's list of items, with one member at a time fetching the next item and miming it for the team without speaking. The name abbreviates the three categorie

15m–20m8–30Beginner
Facilitation

Finger Rules

Finger Rules help structure discussions by using hand gestures to indicate participants' opinions and requests. This method ensures that everyone can contribute efficiently and that their points are clearly understood.

5m–10m3+Intermediate
relationship-building

Fishbowl

The Fishbowl method fosters active listening and observation among participants by dividing them into 'players' and 'observers'. It's ideal for situations where stakeholders need to understand different perspectives with

40m–45m8+Intermediate
Decision

Fist of Five

A quick consensus-checking technique where participants indicate their level of support for a proposal by showing 1 to 5 fingers simultaneously. Five fingers = full support, one finger = strong opposition with a blocking

5m–15m3–40Beginner
Ideation

Five "-ful" Envelopes

This method uses five envelopes labeled with positive emotions: hopeful, joyful, peaceful, playful, and thankful. Participants explore these emotions to cultivate a more positive mindset and enhance group dynamics.

30m–2h10–30Intermediate
Ideation

Five ideas

This activity helps groups generate ideas for achieving shared goals across teams or departments. It emphasizes collaboration to create high-performance teams that work toward common objectives.

45m–3h2–10Advanced
Decision

Five-Fingered Consensus

The Five-Fingered Consensus is a quick and effective method to gauge the level of agreement within a group on a particular topic. It is particularly useful in large groups or breakout sessions where time is limited.

5m–15m5+Beginner
Problem Solving

Flip It

Flip It is a problem-solving method that encourages participants to transform negative perspectives into positive outcomes by reframing concerns as opportunities. Use this technique to shift mindset and generate actionab

30m–1h5–20Intermediate
Dialogue

Focus Group

A Focus Group is a moderated group interview in which a small, fairly similar set of people discuss a topic along a prepared set of open questions, so that their attitudes, concerns and reasoning become visible to the re

2h–2h4–12Intermediate
Problem Solving

Force Field Analysis

Force Field Analysis is a structured method for evaluating the factors that drive or hinder a proposed change within an organization. This method is ideal for teams looking to comprehensively assess the feasibility of a

30m–2h5–30Intermediate
Decision

Forced Ranking

Forced Ranking is a prioritisation exercise in which a group turns an unordered list into one strictly ordered list: each participant gives every item a unique rank against a stated criterion, ties are not allowed, and t

30m–1h3–10Beginner
Problem Solving

Forum Theatre

Forum Theatre is a participatory theatre form in which a short scene shows a problem that ends badly for its main character, and is then replayed so that audience members can stop the action, take that character's place

1h–3h8–40Advanced
Strategy

Four Actions Framework

The Four Actions Framework, also known as the ERRC Grid (Eliminate, Reduce, Raise, Create), is a structured creative tool developed by W. Chan Kim and Renée Mauborgne as a companion to the Blue Ocean Strategy Canvas. Whi

1h–2h3–20Beginner
Retro

Four Ls Retrospective

A retrospective framework using four prompts: Liked (what went well), Learned (new insights or skills gained), Lacked (what was missing or insufficient), and Longed For (what the team wished they had). It balances positi

30m–50m3–25Beginner
Ideation

Four-Step Sketch

The Four-Step Sketch is a method that guides participants to develop ideas in a structured way. It focuses on reviewing information, sketching initial designs, exploring various options, and refining a detailed solution.

2h1–12Beginner
Strategy

Friend or Foe?

The 'Friend or Foe?' method helps teams map out and analyze stakeholder relationships and their influence on a project. It is particularly useful for understanding the dynamics within an organization and identifying pote

1h5–15Intermediate
Facilitation

Friendly Flyers

This exercise promotes communication and relationship building within teams. Participants work in pairs to create paper airplanes while sharing personal insights, culminating in a playful flying contest to guess whose pl

15m–30m6–30Beginner
Energiser

Fun Facts

Fun Facts is a get-to-know-you guessing game in which each participant anonymously contributes one little-known fact about themselves and the group tries to work out which fact belongs to whom. It is a common icebreaker

10m–15m5–25Beginner
Strategy

Future Backwards

Developed by Dave Snowden and Cynthia Kurtz, Future Backwards is a strategic narrative tool that helps groups explore their past, present, and possible futures. Participants map the path that led to the current state (hi

1h–2h5–30Intermediate
Ideation

Future Folktales

Future Folktales is a storytelling-based futures workshop in which participants start from a folktale that shaped them as children, move one of its characters into a scene in a desirable future, and then write the tale o

4h–12h5–50Advanced
Large Group

Future Search

Future Search is a large-group planning conference, developed by Marvin Weisbord and Sandra Janoff, that brings a cross-section of everyone with a stake in an issue into one room for about three days. Working in mixed an

16h–20hAnyAdvanced
Strategy

Future Trends

Future Trends is a workshop from the Hyper Island toolbox in which a group names the trends likely to change its business over the next three years, votes on the most significant ones and works out how the organisation c

1h–2h2–40Intermediate
Ideation

Future Workshop

The Future Workshop method enables participants to envision their ideal future without constraints. It encourages creativity and frees the imagination, making it particularly effective with diverse groups, including youn

4hAnyIntermediate
Strategy

Futures Wheel

The Futures Wheel was invented by Jerome Glenn in 1971 as a structured brainstorming technique for mapping the second- and third-order consequences of a trend, event, or decision. It begins with a central prompt placed i

45m–2h3–20Beginner
Facilitation

Gallery Walk

A facilitation technique where outputs, ideas, or prompts are displayed on the walls like a gallery exhibition. Participants circulate at their own pace, reading, adding sticky note comments, and dot-voting on items. It

20m–45m6–60Beginner
Strategy

Gamestormin' for the Unions in D.C.

Gamestormin' for the Unions in D.C. is a strategic workshop designed to invigorate union teams using a combination of visual thinking and innovative game techniques. Ideal for groups looking to shift from good to great,

2h–2h5–20Advanced
Ideation

Gamestorming Card Deck App

The Gamestorming Card Deck App is a digital tool designed to enhance innovation and problem-solving through playful exercises. It provides a collection of games and activities to facilitate creative thinking in meetings

5m1+Beginner
relationship-building

Gamestorming for Distributed Teams

Gamestorming for Distributed Teams adapts traditional gamestorming techniques for remote teams, using digital tools to facilitate collaboration. This method is ideal for teams spread across different locations that want

1h4+Intermediate
relationship-building

Gamestorming Photo Submission

The Gamestorming Photo Submission method encourages individuals to contribute to a collaborative platform by submitting photos of games in action. This method is ideal for engaging participants in a creative exercise tha

30m1+Beginner
Energiser

Geared Up

Geared Up is a call-and-response energiser for partners standing in two concentric circles, in which each number the facilitator calls triggers a specific action. The group learns five numbered commands and then has to c

15m–20m10–30Intermediate
Problem Solving

Gemba Walk

A Gemba Walk is a lean management practice of going to the place where the work is actually done, to understand the current situation through direct observation and questions before deciding anything. Gemba is Japanese f

30m–2h3–10Intermediate
relationship-building

Generative Relationships STAR

The Generative Relationships STAR method helps groups diagnose and improve their relational dynamics, fostering more effective collaboration. Using the STAR compass, participants assess their team across four attributes:

25m4+Intermediate
Energiser

Get To Know You Better

This activity encourages quick introductions among participants while reducing initial awkwardness. It gets everyone talking and helps build connections from the start of the session.

1m–15m20+Beginner
Coaching

Getting Unstuck

Getting Unstuck is a self-paced audio walk from the Stanford d.school in which a recorded guide sends people outdoors and prompts them to look at their surroundings in ways that loosen and reframe a challenge they are st

2h1+Beginner
Energiser

GIF challenge

Engage participants in a lively online activity where they respond to prompts with creative GIFs. This energiser fosters teamwork, creativity, and a bit of friendly competition.

15m2+Beginner
Strategy

Goals, Signals, Measures

Goals, Signals, Measures is a 90-minute workshop from the Atlassian Team Playbook that defines what success looks like before a project starts. The team agrees up to three outcome goals, names the signals that would show

2h–2h6–8Intermediate
Strategy

Golden Circle

The Golden Circle is a strategic communication and purpose framework developed by Simon Sinek, popularized by his 2009 TED Talk 'Start With Why.' It proposes that great leaders and organizations think, act, and communica

45m–2h3–20Beginner
Decision

Gradients of Agreement

Developed by Sam Kaner, this tool maps participant support for a proposal on a seven-point spectrum from 'Whole-hearted endorsement' to 'Block'. Unlike binary yes/no votes, it reveals the texture of group opinion — enabl

10m–30m3–30Intermediate
planning

Graphic Gameplan

The Graphic Gameplan is a visual planning tool designed to transform ideas into actionable steps. It helps teams break down projects into manageable tasks, fostering clarity and consensus on the path forward.

30m–2h1+Intermediate
Ideation

Graphic Jam

Graphic Jam is a visualization exercise aimed at transforming abstract concepts into visual representations. It's ideal for warming up creative thinking and can be used to spark innovation in areas like logo and presenta

30m–1h5–15Intermediate
Facilitation

Graphic Recording

The real-time visual capture of a group's ideas, conversations, and insights using drawing, text, and visual metaphor on a large shared surface. A skilled graphic recorder makes the invisible visible — synthesising compl

30m–8h5–500Advanced
Coaching

Gratitude Journaling

Gratitude Journaling is a guided session in which participants write about what they are grateful for and choose a form of gratitude writing they can keep up as a habit. This session design is by Natalie van Ommen for th

1h–2h1–30Beginner
Team Building

Group Order

This activity energizes participants and helps them connect by exploring what they have in common. Use it to facilitate networking and improve group dynamics at the start of a session.

5m–10m5+Beginner
Facilitation

GROW Coaching Model

The most widely used coaching framework, developed by Sir John Whitmore. GROW is a structured conversation model with four phases: Goal (what do you want to achieve?), Reality (what is happening now?), Options (what coul

30m–1h2–2Intermediate
Energiser

Guess the Desk

This energiser helps remote teams learn about each other's workspaces in a fun and interactive way. Participants will share photos of their work setups and try to guess whose desk is whose while enjoying some light-heart

15m–30m4+Beginner
Coaching

Guided Journaling

Guided Journaling is a self-reflection exercise from Otto Scharmer's Theory U in which a facilitator reads out a fixed series of questions and participants write their answers immediately and privately. The questions fol

45m–2h1+Intermediate
Facilitation

Happiness Door

The Happiness Door is a quick feedback wall, usually the exit door of the room, marked with a visible satisfaction scale on which participants post a sticky note at the level that matches how they feel. Jurgen Appelo cre

5m–15m3+Beginner
Facilitation

Harvest

A collective sense-making practice used to capture and consolidate the key insights, decisions, commitments, and questions emerging from a group session. Unlike simple note-taking, harvesting is participatory — the group

15m–45m3–100Beginner
icebreakers

Hawaiian Style Introductions

Each participant introduces themselves following the traditional Hawaiian order: place (where you're from), family (genealogy/roots), and self (who you are). This format recognises that identity is collective and context

20m–1h4–20Beginner
Dialogue

Headlines

Headlines is a short synthesis routine in which each participant writes one newspaper-style headline that captures the most important point of the topic just discussed. It comes from the Visible Thinking work of Project

10m–20m2+Beginner
Ideation

Headlines from the Future

This activity encourages participants to envision the success of a project two decades into the future. By creating a compelling headline and visual representation, teams can establish a bold vision that informs their cu

30mAnyIntermediate
relationship-building

Heard, Seen, Respected (HSR)

Heard, Seen, Respected (HSR) is a method designed to enhance empathy and listening skills within a group. It encourages participants to share personal stories about not feeling heard, seen, or respected, fostering an env

35m4+Intermediate
Ideation

Heart, Hand, Mind

Heart, Hand, Mind is a structured approach to evaluate an issue from emotional, practical, and logical perspectives. Use this method to gain a holistic understanding of a product, decision, or strategy by examining its e

10m–1h1–10Beginner
Energiser

Helium Stick

The Helium Stick activity promotes teamwork and communication among participants. In this engaging exercise, participants must work together to lower a lightweight stick using only their fingertips, which often leads to

5m5+Beginner
Energiser

Hello Kitty

Participants engage in a light-hearted game where the goal is to keep a straight face. One group pretends to be 'kittens,' while the other group, 'puppies,' works to get them to smile. The last kitten standing wins the r

5m–30m2–40Beginner
Problem Solving

Help Me Understand

Help Me Understand facilitates open communication between employees and leadership by allowing team members to express their questions about a topic or change. This method helps reveal common concerns and enables leaders

30m–2h5–25Intermediate
relationship-building

Helping Heuristics

Helping Heuristics is a method designed to improve participants' understanding of their interaction patterns and enhance their ability to offer and receive help effectively. By engaging in structured role-playing exercis

15m3+Intermediate
reflection

Here, There, Everywhere

Here, There, Everywhere is a reflective exercise designed to help participants identify and apply key takeaways from a session. It encourages individuals to consider how they can implement new insights in their work or p

13m2+Beginner
planning

Hero's Journey Agenda

The Hero's Journey Agenda is a dynamic way to outline a meeting or workshop agenda, inspired by the classic narrative structure. By casting the agenda as an adventure, this method engages participants and sets an anticip

10m–15m1+Intermediate
Ideation

Heuristic Ideation Technique

The Heuristic Ideation Technique is a structured approach to idea generation using a matrix to explore new combinations of attributes. This method encourages participants to think creatively by mixing and matching differ

15m–2h1–10Intermediate
Facilitation

Hierarchical Card Sorting

Hierarchical Card Sorting (HCS) is a sorting interview that shows how a person or small group categorises and values a set of real cases, such as projects, partners or locations, by splitting the cards again and again in

1h–2h1–6Intermediate
Team Building

High Five Me

High Five Me is a team introduction exercise in which each person draws the outline of their hand and writes one self-description per finger: strengths, bad habits, what annoys them, what they value and what makes them f

20m–1h3–12Intermediate
Agile

Hill Chart

A Hill Chart is a status picture in which each piece of work is a dot on a hill: the uphill side stands for figuring things out, the downhill side for executing what is now understood. It comes from Shape Up, Ryan Singer

10m–20m2–12Intermediate
Strategy

History Map

The History Map method is a powerful tool for organizations to reflect on their past and use it to guide future strategies. It involves creating a visual timeline of significant events, changes, and milestones, which hel

30m–2h10–50Intermediate
Ideation

Homepage Bingo

Homepage Bingo is an engaging ideation exercise where participants design a product or service homepage by ranking features as if arranging a bingo card. This method encourages quick decision-making and prioritization of

30m–1h3–10Intermediate
Facilitation

Hopes and Fears

A simple opening exercise where participants write their hopes (what they want to achieve or experience) and fears (what they worry about) for the session or project ahead. Displayed publicly, the collection creates a sh

15m–25m3–30Beginner
Strategy

Hoshin Kanri

Hoshin Kanri (literally 'compass needle management' or 'direction management') is a Japanese strategic management methodology developed in the 1960s and refined at Toyota, Bridgestone, and other leading manufacturers bef

2h–4h5–25Advanced
Retro

Hot Air Balloon Retrospective

A visual retrospective using a hot air balloon metaphor. The balloon represents the team, hot air (flames) represents what energises and propels the team upward, sandbags represent what is weighing the team down, clouds

40m–1h3–20Beginner
Ideation

How Might We

A reframing technique popularised by IDEO and the Stanford d.school that transforms problem statements and observations into open-ended ideation prompts. Each 'How Might We...' question is specific enough to provide dire

20m–45m2–30Beginner
convergence

How-Now-Wow Matrix

The How-Now-Wow Matrix is a convergence tool that helps teams evaluate and prioritize ideas by assessing their originality and ease of implementation. This method is ideal after an ideation session to categorize ideas in

10m–40m1–30Intermediate
Ideation

HoWoRiCha

Use the HoWoRiCha framework to examine complex topics through the lenses of Hopes, Worries, Risks, and Chances. This method fosters connection among participants, helping to build understanding and reduce uncertainty abo

20m–30m5–25Beginner
Energiser

Human Bingo

An energetic ice breaker where participants circulate and find people who match descriptions in a Bingo grid (e.g. 'has lived in more than two countries', 'speaks three languages', 'has a pet'). The goal is to get a pers

15m–25m10–60Beginner
icebreakers

I Am From Poem

Participants write a short four-stanza personal poem using four prompts rooted in childhood memory — neighbourhood sights and sounds, family food, family sayings, and important people from the past. Sharing these poems b

40m–1h4–30Beginner
Energiser

I Love You Honey...

A fun icebreaker where participants try to make each other smile without breaking character. One person in the middle says a playful phrase to another, who must resist smiling. This game fosters a relaxed atmosphere and

5m–30m10–40Beginner
Facilitation

I Notice, I Wonder, It Reminds Me Of

I Notice, I Wonder, It Reminds Me Of is a three-prompt observation routine from naturalist John Muir Laws, in which people look closely at one object or scene and say aloud what they notice, then what they wonder, then w

15m–40m2+Beginner
Energiser

I Spy

I Spy is the traditional guessing game adapted for video calls: one person picks something visible in any participant's camera background, gives a single clue, and the others guess what it is. The online and hybrid versi

5m–10m5–25Beginner
Team Building

I used to think...But now I think...

This activity encourages participants to reflect on their changing perspectives after a learning experience. It helps identify key insights and growth in opinions or attitudes related to the subject matter.

5m–15m4+Beginner
prioritization

ICE Scoring

ICE Scoring is a lightweight prioritisation framework popularised by growth practitioner Sean Ellis, creator of the 'growth hacking' concept, as a fast tool for scoring and ranking experiments and initiatives. ICE stands

30m–1h2–12Beginner
Problem Solving

Iceberg Model

The Iceberg Model is a systems-thinking tool that looks below a visible event through four levels: the event itself, the patterns it belongs to over time, the structures that produce those patterns, and the mental models

45m–2h3–15Intermediate
Ideation

Idea & Concept Development

This method helps groups work together to generate and develop creative ideas. It is adaptable for various contexts, focusing on fostering teamwork and open-mindedness during the ideation process.

1h–2h2–40Intermediate
Facilitation

IDOARRT Meeting Design

IDOARRT is a straightforward framework for structuring meetings effectively. It helps facilitators clarify the purpose, expected outcomes, and roles at the start to ensure everyone understands the meeting's direction and

5m–30m2–40Beginner
Energiser

If Then

If Then is a short paired improvisation warm-up in which one partner starts a sentence with "If..." and the other finishes it at once with "then...". It trains people to listen to the whole offer before responding and to

5m–10m2–40Beginner
Facilitation

Ikigai

A Japanese concept meaning 'reason for being'. The Ikigai framework maps four overlapping dimensions: What you love, What you're good at, What the world needs, and What you can be paid for. The intersection of all four i

45m–2h1–20Beginner
Ideation

Imagining the Future

Imagining the Future is a one-hour individual visioning sequence run in a group: a breathing exercise, a metaphorical story heard with eyes closed, seven minutes of freewriting, a more deliberate second draft and a closi

1h1–40Intermediate
Decision

Impact & Effort Matrix

The Impact & Effort Matrix is a decision-making tool that helps teams evaluate and prioritize ideas based on their potential impact and the effort required to implement them. It is especially useful for balancing short-t

30m–1h2–15Intermediate
Design Thinking

Impact Journey

An Impact Journey is a journey map with a matrix added underneath, in which a team notes for every step of a service experience its likely positive and negative effects on areas such as the environment, society and the e

1h–2h4–10Intermediate
Strategy

Impact Mapping

Created by Gojko Adzic, Impact Mapping is a strategic planning technique that builds a mind-map connecting business goals to deliverables through actors and impacts. Structure: Goal (why are we doing this?) → Actors (who

1h–3h3–12Intermediate
relationship-building

Impromptu Networking

Impromptu Networking is a dynamic method to quickly build connections and surface challenges within a group. Use this at the start of a session to encourage participation and set the stage for collaborative problem-solvi

20m4+Beginner
relationship-building

Impromptu Speed Networking

Impromptu Speed Networking is a dynamic method to energize participants and foster connections, ideal for transitions in a workshop. It allows everyone to engage with the topic, ensuring each participant has a voice in t

20m12+Beginner
Energiser

Improv Cards

Improv Cards is a storytelling warm-up built on a deck of 55 picture cards published by Management 3.0: each person draws a few random images and improvises a short story that links them. The publisher leaves the rules o

15m–30m3–30Beginner
Ideation

Improv Prototyping

Improv Prototyping is a dynamic method where participants act out potential solutions to complex problems. It encourages creativity and collaboration by having diverse groups dramatize scenarios to innovate and refine id

20m4+Intermediate
relationship-building

In Defense of Games in the Workplace

This method leverages the power of games to foster collaboration and break down hierarchical barriers in the workplace. Use it to introduce game mechanics that encourage innovative thinking and enhance team dynamics.

30m–1h4+Intermediate
Facilitation

In-Room Buddy

In-Room Buddy is a role assignment for hybrid meetings in which each remote participant is paired with a person physically in the room who acts as their representative there. The pair keep a private line open for the who

5m–10m3+Beginner
Strategy

Innovation Ambition Matrix

The Innovation Ambition Matrix is a strategic tool designed to help teams map out their innovation initiatives across three levels: core, adjacent, and transformational. Use this method to clarify project ambitions, alig

1h5–8Intermediate
Ideation

Innovation Generator

The Innovation Generator is a structured ideation method designed to help teams identify and address customer needs by leveraging existing or potential inventions. By exploring the intersection of customer problems and c

1h5–8Intermediate
Strategy

Innovation Portfolio Mapping

Innovation Portfolio Mapping is a group exercise in which a leadership or innovation team plots every running innovation project on a grid of strategic objectives against type of innovation. The template published by Boa

1h–2h4–12Intermediate
Coaching

Inside-Outside Presence

Inside-Outside Presence is an embodied attention exercise in which participants practise staying aware of their own body while remaining engaged with other people and the surroundings. Developed by Ulrike Scholtes for th

30m–1h2–25Intermediate
Strategy

Integrated~Autonomy

Integrated~Autonomy helps groups balance the dual needs of integration and autonomy, facilitating strategic thinking and collaboration. This method is particularly useful for organizations facing conflicts between the ne

1h–2h8+Advanced
Decision

Integrative Decision-Making

Integrative Decision-Making is the fixed sequence of rounds that Holacracy uses in governance meetings to decide on a proposal about roles and policies. A proposer brings a tension and a proposal to resolve it; the propo

15m–40m3–12Advanced
Problem Solving

Inter-professional team meeting

Participants take on different professional roles to work collaboratively on a fictional case. This method encourages diverse perspectives and helps team members formulate shared goals and solutions.

2h4+Intermediate
Problem Solving

Interdisciplinary Debate

Participants are challenged to defend a disciplinary perspective that is not their own. This exercise encourages critical thinking and helps students learn to evaluate arguments effectively.

1h–2h5+Intermediate
Ideation

Inviting Non-Human Stakeholders

Inviting Non-Human Stakeholders is a perspective-taking exercise in which participants take the role of a non-human entity connected to a real case, such as an animal, a tree, a river or a mountain, and are interviewed f

2h3–20Intermediate
Problem Solving

Ishikawa Diagram

Developed by Kaoru Ishikawa, this diagram visualises the causes of a problem in a structured fishbone shape. The problem (effect) sits at the right, with major cause categories branching off like fish bones. The most com

30m–1h2–15Intermediate
Problem Solving

Issue Analysis

This method helps participants break down a complex and ambiguous issue into clearer, manageable components. It allows the group to understand the various elements of a situation and prioritize their focus for discussion

Flexible1–20Advanced
Facilitation

Issue Cards

Issue Cards are a custom deck in which each card carries a single prompt about the topic at hand, such as an insight, a picture, a keyword or a short description. Documented in the Service Design Tools collection, the ca

30m–1h1–10Beginner
Problem Solving

Issue Tree

An Issue Tree is a diagram that breaks a large problem or question into smaller parts that do not overlap and together cover the whole. The technique comes from management-consulting practice and is closely tied to the M

45m–2h2–8Intermediate
Dialogue

Jane's Walk

A Jane's Walk is a free, volunteer-led walk through a neighbourhood that works as a moving conversation and not as a guided tour. Anyone can lead one: the leader shares local stories and observations and invites walkers

FlexibleAnyBeginner
Dialogue

Jeffersonian Dinner

A Jeffersonian Dinner is a dinner for a small group built around one shared conversation on a question announced in advance, with no side conversations. A moderator keeps the whole table in a single discussion and makes

2h–3h8–12Intermediate
Facilitation

Jigsaw Method

A cooperative learning structure developed by Elliot Aronson. Participants start in 'home groups' then split into 'expert groups' — each expert group studies a different topic or material. Experts then return to their ho

45m–2h9–40Intermediate
relationship-building

Job or Joy

Job or Joy is a relationship-building exercise designed to explore team members' likes and dislikes both in and outside of work. By mapping activities onto a four-quadrant chart, participants gain insights into what brin

1h5–8Beginner
Strategy

Jobs to Be Done

Jobs to Be Done (JTBD) is a strategic framework developed by Clayton Christensen that reframes how you think about customers: instead of demographics, you focus on the 'job' a customer is 'hiring' a product or service to

1h–2h3–12Intermediate
Team Building

Johari Window

Developed by psychologists Joseph Luft and Harry Ingham in 1955, the Johari Window is a model for exploring self-awareness and interpersonal communication. A 2x2 grid maps what is known/unknown to self and to others: Ope

45m–2h2–20Intermediate
Problem Solving

Journalists

This method helps groups clarify their main ideas when they are bogged down in details or lack a clear vision. By creating a fictional newspaper front page, participants can focus on the most essential stories and insigh

45m–1h1–20Beginner
Strategy

JourneyFolio

JourneyFolio is a structured framework for creating a personal narrative that goes beyond a traditional resume. It allows participants to visually document their life achievements, skills, and unique experiences using a

2h1+Intermediate
Energiser

Jump In Jump Out

Jump In Jump Out is a circle energiser in which the group jumps in, out, left or right on the leader's command while saying the command aloud. Later rounds split saying from doing: people must say the opposite of the com

5m–10m6–30Beginner
Team Building

Just One Lie

This icebreaker fosters connections and lightens the mood in a group. Participants share personal truths and one lie, encouraging interaction and laughter throughout your meeting.

Flexible5–20Beginner
planning

Kanban Board

A visual workflow management system that maps work items through defined stages (columns) with explicit limits on how much work can be in progress at once (WIP limits). Kanban makes bottlenecks visible, reduces context-s

1h–2h2–20Intermediate
Decision

Kano Model

Developed by Noriaki Kano, this model classifies product features by how they affect customer satisfaction. Features fall into five categories: Must-Be (expected, cause dissatisfaction if absent), One-Dimensional (more =

45m–2h2–20Intermediate
Facilitation

Keep Your Finger on the Pulse

This activity helps participants observe the physiological effects of stress by taking their pulse. By becoming aware of their heart rate, they can better understand how stress influences their body in real-time.

10m–15m5+Beginner
Facilitation

Knowledge Café

A structured conversation format created by David Gurteen that brings people together to have a meaningful conversation about a topic that matters. Unlike World Café, Knowledge Café has no table hosts — everyone moves fr

1h–2h10–60Intermediate
Team Building

Kudo Cards

Kudo Cards are a peer-to-peer recognition practice from Jurgen Appelo's Management 3.0: anyone can write a short card thanking a colleague for a specific contribution and put it in a box or on a wall. At a regular moment

15m–30m3+Beginner
Coaching

Labyrinth Walk

A Labyrinth Walk is a silent walking meditation in which each person follows the single winding path of a labyrinth to its centre and back out again. The practice is ancient; its modern revival is associated with Lauren

30m–1h1–30Beginner
Decision

Ladder of Inference

The Ladder of Inference is a model of the mental steps between observing something and acting on it, used in groups to trace a contested conclusion back to the data it rests on. It was developed by the organisational the

30m–1h2–12Intermediate
Facilitation

Lasting Impression Elevator Pitch

Participants create and practice a brief pitch that summarizes what they do, designed to leave a lasting impression. This exercise enhances communication skills and prepares individuals to concisely explain their roles a

20m–40m2–30Beginner
Facilitation

Leadership Advice from Your Role Model

This activity allows participants to share leadership wisdom by channeling the insights of their personal role models. It fosters an understanding of different approaches to leadership through collective discussion and r

20m–45m5–30Intermediate
Problem Solving

Leadership Envelopes

This activity helps participants apply abstract leadership principles to practical workplace behaviors. By working in teams, they translate these principles into real-life applications, fostering better understanding and

30m–2h6–30Beginner
Team Building

Leadership Pizza

This activity helps participants identify essential leadership skills, attributes, and attitudes through a self-assessment framework. The visual aid of a pizza allows individuals to reflect on their strengths and areas f

30mAnyBeginner
Strategy

Lean Canvas

The Lean Canvas is a one-page business model tool created by Ash Maurya, published in his 2012 book 'Running Lean'. It is an adaptation of Alexander Osterwalder's Business Model Canvas, explicitly redesigned for the real

1h–2h2–12Beginner
Facilitation

Lean Coffee

A structured but agenda-less meeting format developed by Jim Benson and Jeremy Lightsmith. Participants propose topics, vote on them democratically, and discuss the highest-priority topics in timeboxed slots. A simple Ka

30m–2h3–15Beginner
Facilitation

Learning Circle

A Learning Circle, in the Atlassian Team Playbook format, is a recurring session in which one or more team members present something they have researched or learned, followed by questions and a facilitated group discussi

30m–1h6–12Beginner
Retro

Learning Matrix

The Learning Matrix is a reflective exercise designed to evaluate past projects by identifying strengths, areas for improvement, new ideas, and appreciated team contributions. It encourages a balanced view of past work w

1h5–8Intermediate
Team Building

LEGO Challenge

This activity involves teams collaborating to build a LEGO structure while managing secret individual assignments. It highlights communication, leadership dynamics, and problem-solving skills among participants.

1h–2h10–40Intermediate
Ideation

Lego Serious Play

A facilitation methodology developed by LEGO Group and academics. Participants build 3D LEGO models in response to questions about strategy, identity, systems, or challenges, then use their models as metaphors to explain

2h–8h4–12Advanced
Team Building

Letter from the Future

This method helps teams create a shared vision for the future by imagining their ideal scenario five years from now. By writing letters from this future perspective, team members clarify their goals and expectations toge

1h–2h6–30Beginner
Facilitation

Letter to Myself

This exercise encourages participants to reflect on their learnings by writing a letter to their future selves. It emphasizes setting actionable goals and personal insights to promote accountability and future reflection

5m–30m2–40Beginner
Facilitation

Liberating Structures String

A Liberating Structures String is a purposefully designed sequence of two or more Liberating Structures methods, where the output of each step feeds into the next. Rather than using a single method, the String creates a

1h–3h5–100Advanced
Problem Solving

Liberating Structures TRIZ

A Liberating Structure that uses creative destruction to help groups stop perpetuating counterproductive behaviours. Named after the Russian innovation methodology, LS TRIZ inverts the problem: 'What would we do if we wa

30m–1h5–100Intermediate
Problem Solving

Lightning Decision Jam (LDJ)

The Lightning Decision Jam helps teams quickly identify and address challenges by encouraging structured thinking and focused discussion. This method streamlines problem-solving to prevent aimless conversations and ensur

45m–2h4–10Intermediate
Ideation

Lightning Demos

Lightning Demos are quick presentations where team members share existing products or services that inspire their design ideas. This method helps spark creativity and provides useful reference points for future brainstor

1h–2h2–12Beginner
Energiser

Line-Up

Participants must arrange themselves in a line based on specific criteria without speaking. This activity enhances non-verbal communication skills and fosters teamwork.

5m–30m10–40Beginner
Facilitation

Live Doc Meeting

A Live Doc Meeting is a meeting run from one shared, editable agenda document: questions and proposals are written into a numbered list before the call, handled strictly in that order, and answered and noted inline by th

25m–50m2+Beginner
Problem Solving

Living Lab

A real-world testing environment where new solutions, services, or processes are tested with real users in their natural context, rather than in controlled lab settings. Originating in European innovation policy, Living

1h–8h3–30Advanced
Ideation

Logo

Participants draw a logo or image that represents their vision, idea, or project. The visual constraint forces distillation of complex concepts to their essential nature, increases investment in shared work, and gives th

20m–40m2–30Beginner
Dialogue

Long Table

The Long Table is a public conversation format staged as a dinner party in which conversation is the only course. It was created by the artist and academic Lois Weaver of Split Britches in the early 2000s, inspired by Ma

1h–3h10–100Intermediate
Energiser

Looking Around

This energiser helps participants experience the challenge of unlearning by following rapid directional prompts. It’s a simple activity requiring no materials and encourages everyone to engage physically and mentally.

6m–10m5+Beginner
Ideation

Lotus Blossom

A structured brainstorming technique developed by Yasuo Matsumura. Start with a central theme in the middle of a 3x3 grid. Generate 8 related ideas in the surrounding cells. Each of those 8 ideas then becomes the centre

30m–1h1–20Intermediate
Coaching

Loving-Kindness Meditation

Loving-kindness meditation is a guided practice in which participants silently offer a short set of good wishes, for safety, health, happiness and ease, first to themselves, then to someone they love, then to a neutral p

10m–15m1+Intermediate
relationship-building

Low-Tech Social Network

Low-Tech Social Network helps participants introduce themselves and visualize their connections by creating a large, interactive network mural. Ideal for large events, this method fosters relationship-building and uncove

25m–30m10+Beginner
Retro

Mad Sad Glad

A simple retrospective format that invites participants to surface emotions from a recent period or project. By categorising experiences as Mad (frustrating), Sad (disappointing), or Glad (positive), teams open honest co

30m–45m3–20Beginner
Energiser

Mad Tea

Mad Tea is a Liberating Structure in which participants complete a rapid series of open sentences about a shared challenge, each with a new partner. In the room, people stand in two concentric circles of facing pairs and

20m–25m6+Beginner
Team Building

Magic Box

The Magic Box is a fun ice-breaking activity that helps participants share something personal while connecting to the workshop's theme. Each participant picks an object randomly and explains its significance, deepening i

1m–15m1–16Beginner
Team Building

Magical Gifts

Magical Gifts is a short closing exercise in pairs in which one person answers a reflective prompt and the partner responds by handing over an imaginary gift that fits what they heard. The receiver accepts the gift and a

5m–10m2+Beginner
Ideation

Make A World

Make A World is an engaging method that encourages participants to visualize and construct a three-dimensional representation of a desired future state. It is particularly effective for brainstorming and aligning on a sh

45m–2h8–20Intermediate
Coaching

Making Courageous Decisions

Making Courageous Decisions is a pair-based exercise in which each person names something meaningful they have been putting off, is listened to in complete silence, hears back what the listener heard, saw and felt, and t

1h–1h2–12Advanced
Strategy

Manage What You Measure

Manage What You Measure is a strategic workshop method designed to link customer behaviors with high-level organizational objectives. It helps teams identify which customer actions most significantly impact company goals

30m–3h5–15Intermediate
Problem Solving

Managing behaviours

This method helps participants recognize and manage various behaviors during meetings. Through role-playing exercises, individuals can explore both constructive and destructive behaviors to improve future interactions.

1h–1h4–9Intermediate
Problem Solving

Map the Problem Space

Map the Problem Space is a Stanford d.school activity in which you chart how a topic shows up on six layers: data, technologies, products, experiences, systems and implications. It comes from Sarah Stein Greenberg's book

30m–45m1–6Intermediate
Strategy

Mapping Business Models

Mapping Business Models is a strategic method using the Business Model Canvas to visualize and analyze a company's current or potential business models. This approach fosters a shared understanding and can lead to strate

15m1–6Intermediate
Strategy

Mapping Design Operations

Mapping Design Operations is a strategic exercise aimed at visualizing and understanding the role of Design Ops within an organization. It helps teams either map existing operations or conceptualize a new Design Ops fram

15m1–6Intermediate
Strategy

Mapping Organizational Culture

Mapping Organizational Culture is a strategic method used to assess and visually represent the current cultural dynamics within an organization. It helps identify behaviors, outcomes, and the enablers or blockers that im

15m–2h1–6Intermediate
Team Building

Marshmallow Challenge

Participants are divided into teams to construct the tallest free-standing structure using limited materials. This activity promotes teamwork, communication, and creative problem-solving skills.

30m–2h2–40Intermediate
Ideation

Mash-Up Innovation

Mash-Up Innovation is a collaborative technique where participants generate new ideas by combining different concepts. They brainstorm across various categories, such as technologies, human needs, and existing services,

1h–2h2–40Intermediate
Ideation

Mash-Ups

Mash-Ups is an ideation technique from the IDEO.org Design Kit that borrows a quality from a well-known brand or service in another field and applies it to your own design challenge. The team names the quality it wants,

30m–45m3–8Intermediate
Energiser

Match & Out

Match & Out is a rhythm-and-chance elimination game in which everyone keeps a shared pat-and-clap beat and then shows one of three hand gestures; anyone whose gesture matches the leader's is out. Because elimination depe

5m–10m10–100Beginner
Strategy

McKinsey 7-S Framework

The McKinsey 7-S Framework is a powerful organizational alignment model developed in the late 1970s by consultants Tom Peters, Robert Waterman, and Julien Philips at McKinsey & Company. It maps an organization across sev

2h–3h4–20Intermediate
Strategy

Meddlers

Meddlers is a tabletop game from Jurgen Appelo's Management 3.0 in which small groups build an organisational structure out of hexagonal tiles and tokens and discuss the trade-offs as they go. A tile stands for a team or

1h–2h3–30Intermediate
relationship-building

Meeting Games

Meeting Games explores the implicit and explicit games that occur within workplace meetings, highlighting how understanding these dynamics can improve communication and productivity. It's useful for identifying unspoken

30m–1h4+Intermediate
relationship-building

Memory Wall

Memory Wall is a collaborative exercise designed to foster appreciation and camaraderie within a team by visually sharing positive memories. It is ideal for acknowledging contributions and celebrating team achievements.

45m–2h10–50Beginner
planning

Merrill Covey Matrix

The Merrill Covey Matrix is a prioritization tool designed to help teams assess the urgency and importance of tasks, thereby enhancing efficiency and focus. This method is particularly useful for structuring to-do lists

1h5–8Beginner
Facilitation

Metaphor Work

Metaphor Work is a facilitation technique that uses images, stories, and analogies to help groups engage with complex, sensitive, or emotionally charged material indirectly. When participants describe a situation as 'a s

20m–1h3–30Intermediate
Strategy

Min Specs

Min Specs is a strategic method used to streamline processes by identifying the essential rules that must be followed to achieve success. It helps groups eliminate unnecessary constraints, fostering innovation while main

6m4+Intermediate
Ideation

Mind map

A mind map visually organizes ideas and concepts, allowing you to explore relationships and structure information. This method helps in brainstorming and clarifying thoughts by connecting related themes.

30m1–20Beginner
Ideation

MindSpin

MindSpin is a dynamic and energetic brainstorming method that encourages individual and group contributions. Participants generate a wide range of ideas quickly by writing them on index cards and physically engaging with

15m–30m5–15Intermediate
Team Building

Minefield

Minefield is a trust and communication exercise in which a blindfolded person crosses an area scattered with objects, guided only by the spoken directions of a sighted partner who stays outside the boundary. Partners the

20m–40m6–20Intermediate
Facilitation

Mingle

A mingle is a simultaneous-interaction format in which everyone stands, moves around inside a marked space and repeats one short task with each person they meet. The facilitator changes what the group gets out of it by c

5m–20m8+Beginner
Coaching

Miracle Question

The Miracle Question is a solution-focused facilitation technique that invites participants to imagine a future in which the problem has already been solved — without analysing how that happened. Developed by Steve de Sh

20m–1h2–20Beginner
Facilitation

Miro / Digital Whiteboard Sprint

A structured approach to facilitating collaborative work sessions entirely in a digital whiteboard environment. Rather than replicating in-person workshops online, a Digital Whiteboard Sprint is designed from the ground

1h–4h2–30Intermediate
Team Building

Mirror Walk

The Mirror Walk is a silent outdoor exercise in pairs in which one partner, eyes closed, is led by the other to touch, smell and listen to the surroundings and is invited at chosen moments to open their eyes and look at

35m–45m4–40Intermediate
Design Thinking

Moderated Usability Testing

Moderated usability testing is a research session in which a moderator watches one participant at a time attempt realistic tasks with a prototype or live service while saying aloud what they are thinking. It shows whethe

30m–1h2–6Intermediate
Ideation

Mood Board

Mood Board is a creative method used to visually capture the essence and feel of an idea. It's ideal for early project phases to inspire and align teams with a shared vision. Participants create a collage using various v

30m–2h1–10Beginner
Ideation

Morphological Box

The Morphological Box is a systematic ideation method in which a problem is split into independent attributes, possible values are listed for each attribute in a table, and whole solutions are built by combining one valu

45m–2h2–10Intermediate
Decision

MoSCoW Method

A prioritisation framework dividing requirements or tasks into four categories: Must Have (non-negotiable), Should Have (important but not critical), Could Have (nice to have if time/resources allow), and Won't Have this

30m–2h2–20Beginner
Team Building

Moving Motivators

Developed by Jurgen Appelo, this Management 3.0 exercise uses ten motivation cards — Curiosity, Freedom, Goal, Honor, Mastery, Order, Power, Relatedness, Status, Acceptance — to help individuals and teams understand what

20m–45m1–20Beginner
Team Building

My User Manual

My User Manual is a team exercise in which each member writes a short guide to working with them: how they prefer to communicate, when they work best, how they like to receive feedback and what tends to frustrate them. T

1h–2h3–10Beginner
Team Building

Myers-Briggs Team Reflection

Conduct a workshop where team members use the Myers-Briggs personality model to explore their own traits and improve interpersonal relationships. This process fosters better understanding within the team, enhancing both

1h–2h2–40Intermediate
Energiser

Name Game

This activity helps participants memorize each other's names in a fun and engaging way, perfect for the beginning of a workshop or meeting. It's a light-hearted exercise that encourages laughter and fosters a friendly at

5m–15m10–20Beginner
Energiser

Names Stock Market

Names Stock Market is a noisy trading game for learning names, in which everyone writes their first name on five cards, the cards are shuffled and dealt, and players swap cards blind until someone holds five with the sam

10m–15m10–30Beginner
Strategy

Navigate your market opportunities

The 'Navigate your market opportunities' method helps teams identify, evaluate, and prioritize potential markets for their innovations. It is a strategic tool that encourages broad thinking beyond current customer bases

2h–48h1–6Advanced
Energiser

Near and Far

Near and Far is an engaging warm-up activity designed to foster connections among participants while exploring themes of corporate culture and dynamics. It encourages movement and interaction, making it ideal for varied

10m–20m10–50Beginner
Energiser

Never Have I Ever

Never Have I Ever is a work-appropriate version of the traditional party game: a statement beginning 'Never have I ever...' is read out and everyone who has in fact done the thing gives a visible signal. The game has no

5m–20m3–300Beginner
Ideation

New Metaphors

New Metaphors is a card-based workshop for reframing a complex issue by inventing new metaphors for it. Groups first name the metaphors already in use for the issue and what those metaphors assume, then pair randomly cho

2h2–40Intermediate
Retro

Niko-Niko Calendar

A simple daily mood-tracking practice where each team member marks their mood at the end of each day on a shared calendar using coloured stickers or emojis. Over time, patterns emerge: chronically red Fridays, post-relea

1m–5m3–20Beginner
Strategy

Nine Whys

The Nine Whys method helps groups uncover the core purpose of their work by repeatedly asking 'Why?' up to nine times. This technique clarifies motivations and aligns the team around a shared purpose, providing a foundat

20m4+Intermediate
Ideation

Nominal Group Technique

A structured brainstorming technique that solicits anonymous written contributions from all participants before any discussion. By collecting and randomly redistributing cards, it ensures every voice is heard equally — w

15m–30m4–30Beginner
Facilitation

Non-Violent Communication

Developed by Marshall Rosenberg, Non-Violent Communication (NVC) is a communication framework for expressing needs and resolving conflict compassionately. It has four components: Observations (what I actually observed, w

30m–2h2–20Intermediate
Strategy

North Star Metric Workshop

The North Star Metric (NSM) Workshop is a structured session for identifying, validating, and operationalising the single metric that best captures the core value a product delivers to its customers — and that predicts t

2h–3h4–20Intermediate
Facilitation

Novice or Expert?

This method helps participants experience the contrast between learning styles. They will understand the challenges of using a weak learning style and the advantages of utilizing a stronger one.

50m–1h20–30Advanced
Decision

NUF Test

The NUF Test is a decision-making tool used to evaluate ideas based on how New, Useful, and Feasible they are. This method is ideal for quickly assessing the viability of ideas generated during brainstorming sessions.

15m–30m3+Intermediate
Team Building

NVC Team Check-in

The NVC Team Check-in is a structured team maintenance session in which members write and read out appreciations, then frustrations and requests, using the four elements of Nonviolent Communication, and only afterwards d

1h–2h3–30Advanced
Ideation

Object Brainstorm

Object Brainstorm leverages tangible items to spark creativity and generate innovative ideas. By interacting with physical objects, participants can explore new possibilities and associations, making it a powerful tool f

30m1+Intermediate
Team Building

Object Metaphor

Object Metaphor is a check-in activity in which each participant chooses a physical object from a varied collection and uses it as a metaphor for themselves, their role or a topic. The version described here follows the

15m–25m3–30Beginner
Design Thinking

Offering Map

An Offering Map is a diagram of what a service provides to its users, breaking the overall value proposition down into clusters of features. The Service Design Tools collection, which credits Daniela Sangiorgi's 2004 doc

1h–2h3–8Intermediate
Strategy

OGSM Framework

OGSM (Objectives, Goals, Strategies, Measures) is a one-page strategic planning framework originally developed by Procter & Gamble and widely used in large organizations for aligning strategy across levels. It forces tea

2h–4h4–15Intermediate
facilitation-techniques

OKR Check-in

A lightweight weekly or bi-weekly ritual where teams briefly review progress on their Key Results, update confidence levels, surface blockers, and decide if course corrections are needed. Check-ins prevent OKRs from beco

20m–45m2–10Beginner
Strategy

OKR Planning Session

A structured facilitated session for a team or organisation to define their Objectives and Key Results for the upcoming quarter or year. Well-run OKR sessions produce ambitious but achievable objectives, measurable key r

2h–4h3–15Intermediate
Strategy

OKR Workshop

A structured workshop for setting Objectives and Key Results (OKRs) — a goal-setting framework popularised by Intel and Google. An Objective is qualitative, inspiring, and directional ('Become the go-to tool for enterpri

2h–3h3–15Intermediate
Facilitation

One breath feedback

This method gathers feedback in a concise manner, allowing each participant to share their thoughts during a single breath, typically lasting around 20-25 seconds. It helps maintain focus and energy during closing discus

5m–15m2–20Beginner
Energiser

One Up, One Down

One Up, One Down is a find-the-hidden-rule puzzle in which the leader points at people and labels each one "one up, one down", "two up" or "two down", and the group has to work out what the labels refer to. It is a tradi

10m–15m6–20Beginner
Facilitation

One Word Check-In

A simple opening ritual where each participant shares a single word that captures how they are feeling or what they are bringing to the session. The constraint of one word prevents lengthy monologues while still giving e

5m–15m2–50Beginner
Ideation

One Word Method

Participants collaboratively construct a sentence by contributing one word at a time related to a chosen topic. This approach encourages creativity, fosters group bonding, and provides a relaxed atmosphere for sharing id

2m4–8Beginner
Facilitation

Open Questions

A facilitation micro-skill and deliberate practice: crafting and using open questions that generate exploration rather than close down thinking. Open questions begin with What, How, Who, Where, When — never Why (which ca

10m–30m1–50Beginner
Facilitation

Open Questions – Role Play

This activity uses a literary extract to enhance communication skills through role play. Participants will practice using open questions, fostering active listening and observation skills in a collaborative setting.

5m–10m4–12Intermediate
Facilitation

Open Space Technology

Open Space Technology (OST) is a self-organising large-group facilitation method developed by Harrison Owen in the 1980s after he observed that the most valuable conversations at conferences happened during coffee breaks

2h10+Intermediate
Facilitation

ORID Focused Conversation

Developed by the Institute of Cultural Affairs (ICA), the ORID method structures a conversation through four levels: Objective (observable facts), Reflective (emotional responses), Interpretive (meaning and implications)

20m–1h2–30Intermediate
Decision

Our Group's Motto

The group collaboratively develops a shared motto or slogan short enough to fit on a bumper sticker. The motto should capture the group's core values, ultimate goal, and motivating spirit — and serve as a rallying point

1h–2h4–20Beginner
Strategy

Pain-Gain Map

The Pain-Gain Map is a strategic tool used to explore the motivations and decisions of a key individual, such as a customer or organizational leader. By mapping out this person's challenges and aspirations, teams can bet

15m3–10Intermediate
Problem Solving

Paired walk

A paired walk helps build trust and mutual understanding while preparing for difficult conversations. It energizes participants and creates a relaxed atmosphere, making it ideal for conflict resolution discussions. Ensur

15m–30m2+Beginner
Strategy

Panarchy

Panarchy is a strategic method that helps participants understand the complex interdependencies within systems to foster innovation and change. It allows groups to visualize how different system levels interact, identify

2h4+Advanced
Energiser

Pancakes vs Waffles

Pancakes vs Waffles is a quick debate game in which a group must agree which of two things stays in the world and which disappears for good, starting with pancakes and waffles. The winner then faces a new challenger name

5m–20m2+Beginner
Team Building

Paper Cranes

Paper Cranes is a collective making challenge in which table groups fold as many origami cranes as they can towards a shared target within a time limit, then string them together into one hanging installation. The exerci

20m–1h10–300Intermediate
Strategy

Paper Plate Challenge

The Paper Plate Challenge is a campaign-planning exercise in which each person lays a path of paper plates across the floor, with every plate naming one concrete outcome on the way from today to the campaign goal. It was

45m–2h4–30Intermediate
Facilitation

Parking Lot

A facilitation tool for capturing off-topic ideas, questions, or tangents without derailing the main discussion. A designated area — the 'parking lot' — is visible to all. Items parked there are acknowledged as valid but

1m–5m2–50Beginner
Problem Solving

Participants from Hell

This activity helps participants identify ways to manage disruptive behaviors during training. Teams will analyze different types of disruptive participants and collaboratively develop strategies to handle them.

20m–45m3–60Beginner
Ideation

Party Invitations

Party Invitations is a creative ideation exercise where participants design a metaphorical invitation for a product or service, imagining it as a party. This method is ideal for enhancing the onboarding process by genera

30m–1h5–30Intermediate
Energiser

Pass the Stone

This activity engages participants in a fun way to demonstrate teamwork and strategy through observation and communication. Teams will try to determine the location of a stone being passed between members, fostering inte

10m–15m10–30Beginner
Ideation

Pecha Kucha

Pecha Kucha is a presentation method that encourages teams to collaboratively generate ideas using visual storytelling. Each group creates a series of images paired with their narrative, presenting their story succinctly

3h26–50Intermediate
Problem Solving

Peer Assist

A Peer Assist is a structured meeting held before or early in a piece of work, in which a team invites people from elsewhere who have done something similar to share what they learned. The method comes from BP, where it

4h–16h8–16Intermediate
Facilitation

Peer Coaching Circle

A structured peer learning format where a small group of practitioners support each other's professional development through structured consultation rounds. One person brings a real challenge (the 'client'), others take

1h–2h4–8Intermediate
Problem Solving

Persona Development

A design research tool for creating realistic, composite representations of key user groups based on research data. A persona includes a name, photo, background, goals, frustrations, behaviours, and quotes. Good personas

2h–3h2–12Intermediate
planning

Personal Kanban

Personal Kanban is a visual tool for organizing tasks to enhance efficiency and productivity. It's ideal for individuals or teams looking to manage their workload in a clear and structured manner.

10m–15m1+Beginner
Team Building

Personal Maps

A Personal Map is a mind map about a person: the name sits in the centre and branches such as home, education, work, hobbies, family, friends, goals and values spread out from it, each extended with concrete details. The

30m–1h2–30Beginner
Problem Solving

Personal Strengths Matrix

This exercise helps participants identify and share their strengths and weaknesses with one another before starting a group project. Establishing this understanding fosters better collaboration and conflict resolution am

45m4+Beginner
Facilitation

Personal SWOB Assessment

This workshop provides a structured approach for participants to evaluate their personal growth using the SWOB framework: Strengths, Weaknesses, Opportunities, and Barriers. Participants will identify key areas for their

1h–2h2–40Intermediate
Facilitation

Personal SWOT

An adaptation of the classic SWOT framework for personal or professional development. Applied to an individual rather than an organisation: Strengths (what am I naturally good at?), Weaknesses (where do I hold myself bac

30m–1h1–20Beginner
Strategy

PESTLE Analysis

A structured environmental scanning tool for analysing the macro-level factors affecting an organisation or project. PESTLE stands for: Political, Economic, Social, Technological, Legal, Environmental. It ensures teams c

45m–2h3–20Beginner
Facilitation

Photo Check-In

Participants select an image from a collection that resonates with how they feel, what they expect from the session, or their current state. They then briefly explain their choice. The visual element bypasses verbal defe

10m–20m3–40Beginner
Dialogue

Photovoice

Photovoice is a participatory method in which community members photograph their own lives on an agreed theme and then discuss the pictures as a group to identify shared strengths, concerns and messages for decision-make

1h–2h6–16Advanced
planning

Pie Chart Agenda

The Pie Chart Agenda is a quick and flexible method for structuring a meeting by visually organizing time allocation for each topic. Ideal for ad hoc meetings, it helps teams focus on key issues within time constraints.

1m–2m2+Beginner
Decision

Planning Poker

A consensus-based estimation technique used by agile teams. Each team member uses a deck of cards with Fibonacci-sequence numbers to estimate the effort or complexity of a user story. Simultaneous card reveal prevents an

30m–2h2–10Beginner
Dialogue

Playback Theatre

Playback Theatre is an improvised theatre form in which people from the audience tell true moments from their own lives and then watch a small ensemble act them out on the spot with movement, dialogue and music. It was f

1h–2h10+Advanced
Facilitation

Playing Card Mixers

Playing Card Mixers is a way of forming random groups with a standard deck of cards: each person receives one card and regroups on the facilitator's call by suit, value, colour or odd and even. Because one card carries s

5m–10m8–104Beginner
feedback

Plus/Delta

Plus/Delta is a feedback method designed to generate constructive insights by focusing on what went well and what could be improved. It encourages participants to reflect on positive aspects and propose changes for futur

10m–45m1+Beginner
Problem Solving

Point of View Statement

A structured problem framing technique from the Stanford d.school design thinking process. A POV statement combines a user archetype, their need, and an unexpected insight into a single reframeable sentence: '[User] need

30m–1h2–12Intermediate
Large Group

Polis

Polis is an open-source online tool and process for finding out what a large group thinks in its own words: participants write short statements and vote agree, disagree or pass on the statements of others. The system sor

Flexible30+Advanced
Facilitation

Pop-Up Rules

Pop-up rules are explicit rules that a host sets for one gathering only, designed to change how people behave with each other while it lasts. The idea comes from Priya Parker's book The Art of Gathering (2018), where she

5m–15mAnyBeginner
Strategy

Porter's Five Forces

Introduced by Michael E. Porter in his 1979 Harvard Business Review article, Porter's Five Forces is the gold standard for analysing the competitive intensity and attractiveness of an industry. The framework examines fiv

1h–3h3–20Intermediate
Energiser

Portrait Gallery

Portrait Gallery is an energetic opening exercise in which participants draw portraits of one another collaboratively: artists rotate past a line of models and each adds a few seconds of drawing to the same sheet, so tha

15m–1h6–50Beginner
Energiser

Positive-Negative

Positive-Negative is a quick shared-storytelling game in which pairs or small groups build a made-up story one turn at a time, alternating between something going wrong and something going right. The alternating-story me

2m–5m2+Beginner
Problem Solving

Post The Path

Post The Path is a facilitation method designed to diagnose a group's understanding of a process by mapping it visually. It helps uncover areas of confusion and differing perceptions without creating a new process.

30m–1h2–10Intermediate
Facilitation

Post-it Prophecies

Post-it Prophecies is a small welcome or closing ritual in which the facilitator writes a short message for every participant, folds each one into a closed sticky-note parcel and leaves it for people to open. The format

10m–20m2+Beginner
Ideation

Post-Up

Post-Up is a silent brainstorming technique where participants write ideas on sticky notes to encourage individual thought before group discussion. It's ideal for generating a wide range of ideas quickly and ensuring eac

10m–1h1–50Beginner
Ideation

Poster Session

The Poster Session method encourages participants to condense their ideas into visual summaries, fostering quick understanding and engagement. It's ideal for large groups to present diverse ideas without lengthy explanat

20m10–100Intermediate
Strategy

Power Mapping

Power Mapping is a campaign-strategy exercise that places every relevant person and organisation on a grid of how much power they hold over a specific outcome and how strongly they support or oppose it. Talking through e

1h–2h2–30Intermediate
Facilitation

Powerpoint Karaoke

Powerpoint Karaoke is an engaging game where participants present slides they have never seen before. This fun and spontaneous activity fosters communication skills and team bonding.

45m–1h15+Beginner
Team Building

PowerPoint Party

A PowerPoint Party is a social event in which each participant prepares and presents a short, deliberately light-hearted slide deck on a topic they care about or find funny. It is a social trend with no known originator

1h–2h3–20Beginner
Retro

Premortem

The Premortem, developed by psychologist Gary Klein and popularised by Daniel Kahneman in 'Thinking, Fast and Slow', is a structured technique for identifying failure risks before a project or decision begins — not after

30m–1h3–20Beginner
Facilitation

Principles of Effective Feedback

This method helps participants explore and define effective feedback principles through discussion and collaboration. By sharing experiences, they identify characteristics of constructive and less effective feedback, fos

1h–2h2–40Intermediate
Decision

Prioritization (N/3)

A lightweight prioritisation technique that gives each participant a fixed number of 'priority votes' (total items ÷ 3 or 4) to place on a visible list. Unlike voting, participants can stack all their votes on one item o

15m–30m4–30Beginner
Large Group

Pro Action Café

Pro Action Café is a conversation format in which participants who bring a real project or question host a table, and the other participants rotate through three rounds to help them move from question to next steps. It c

2h–3h12+Intermediate
Decision

Pro/Con List

The Pro/Con List is a classic decision-making tool that helps individuals or groups weigh the positive and negative aspects of a decision. It's particularly useful when clarity is needed to resolve complex issues by visu

15m–1h1+Beginner
Ideation

Problem Definition

This method helps participants define a problem or opportunity and brainstorm potential solutions. It encourages a shift in perspective to view challenges as chances for innovation.

3h–4h26–50Advanced
Ideation

Product Pinocchio

Product Pinocchio is a creative exercise that personifies a product or service to explore and develop its features. By imagining the product as a living character, teams can uncover innovative ideas that enhance the prod

1h5–20Intermediate
Problem Solving

Productive Thinking Model

The Productive Thinking Model is a six-step creative problem-solving framework published by Tim Hurson in his book Think Better (2007). It moves from understanding the situation and defining success, through finding the

1h–2h1–20Intermediate
feedback

Project Jeopardy

Project Jeopardy transforms mundane project status reports into an engaging and interactive game. This method encourages active participation and ensures that everyone is attentive and informed about the project's progre

15m4–40Intermediate
Facilitation

Project Mid-way Evaluation

This method helps teams assess their ongoing project to identify necessary improvements for better collaboration. It encourages open discussion about what is working well and what might need adjustment.

30m–1h2–10Intermediate
Problem Solving

Project Point of Departure

This method helps individuals and teams outline the framework, goals, and initial steps for their project. Participants will answer a series of focused questions, capturing the insights in a shareable digital format.

30m–2h2–10Beginner
Facilitation

Project Poster

A Project Poster is a one-page living document that a team fills in together at the start of a project, moving through three parts: the problem space, the assumptions that still need validating, and the proposed solution

1h–2h3–10Intermediate
Strategy

Promises & Potential Map

The Promises & Potential Map is a two-by-two worksheet for placing each of an organisation's offerings and ideas by who it is for, existing or new users, and how new it is, an existing or a new offering. It comes from th

45m–2h2–8Beginner
Large Group

Promptathon

A Promptathon is a time-boxed peer-learning event modelled on the hackathon, in which small teams write, test and refine prompts for generative AI tools to solve set challenges. The aim is less to find a winning prompt t

3h–8h20–200Intermediate
Strategy

Prune The Future

Prune The Future uses the metaphor of a tree to help groups visualize and shape future possibilities. It is particularly useful in strategic planning sessions where incremental changes and future growth need to be mapped

30m5–15Intermediate
Energiser

Psychiatrist

Psychiatrist is a traditional deduction game in which one volunteer leaves the room while the rest of the group secretly agrees on a rule that will shape all of their answers. The volunteer returns and questions people o

20m–30m8–30Beginner
Team Building

Psychological Safety Ladder Canvas

The Psychological Safety Ladder Canvas is a team assessment tool created by Gustavo Razzetti of Fearless Culture in 2021 that treats psychological safety as a ladder with three levels: belonging, diversity of thought and

1h–2h4–12Advanced
planning

Purpose-To-Practice (P2P)

Purpose-To-Practice (P2P) is a structured approach to collaboratively design initiatives by defining five key elements: purpose, principles, participants, structure, and practices. Use this method to engage stakeholders

1h4+Intermediate
Energiser

Push Catch

Push Catch is a circle reaction game in which players must do the opposite of the command they hear. A person in the centre throws a soft ball to someone while calling 'push' or 'catch'; the receiver has to catch it on '

10m–15m8–15Beginner
Ideation

Quaker Conversation

Quaker Conversation is a structured method designed to ensure all voices in a group are heard equally, preventing dominant personalities from overshadowing quieter members. It is particularly useful for gathering diverse

30m4+Beginner
feedback

Question Balloons

Question Balloons is a dynamic feedback method that allows participants to 'float' questions during a session, providing a visual and interactive way to manage inquiries. This technique helps maintain engagement and ensu

30m4–40Intermediate
Energiser

Questions Only

This fun improvisation game helps participants engage creatively and energizes the group. It can serve as an icebreaker and generate laughter while promoting quick thinking.

5m–20m2+Beginner
Facilitation

Quick Change

This opening activity engages participants in recognizing change by making quick, personal modifications. It connects the theme of change to personal experience, making the topic more relatable.

10mAnyBeginner
Facilitation

Quick-Change Artists

This activity helps participants explore qualities that enable adaptability and resilience in times of change. By reflecting on individuals who handle change well or struggle with it, participants can identify key factor

20m–45m6–50Beginner
Energiser

Quotes

This activity helps participants connect and share insights by discussing meaningful quotes. It encourages conversation and fosters a sense of familiarity within the group.

15m–45m10+Beginner
Facilitation

RACI Matrix

A RACI Matrix clarifies roles and responsibilities within a project by identifying who is Responsible, Accountable, Consulted, and Informed for each task. This structured approach helps reduce ambiguity and ensures every

1h–2h2–6Intermediate
Energiser

Rainstorm

Rainstorm is a large-group sound energiser in which the facilitator conducts the room through a storm made with body percussion: rubbing hands, snapping fingers, clapping, slapping thighs and a collective jump for the th

10m–20m20+Beginner
Team Building

Random Coffee

Random Coffee is a standing programme that pairs colleagues at random, on a fixed rhythm, for a short informal conversation with no agenda. People opt in, a bot or an organiser draws the pairs, and each pair arranges its

20m–30m4+Beginner
Ideation

Random Word

A lateral thinking technique developed by Edward de Bono. A random, unrelated word is introduced into a brainstorming session to break habitual thinking patterns. Participants are forced to make unexpected connections be

20m–40m1–20Beginner
Ideation

Rapid Prototyping

The practice of building quick, cheap, tangible representations of ideas to test assumptions and generate feedback before investing in development. Rapid prototyping embraces imperfection deliberately — the goal is to fa

30m–2h2–12Beginner
Ideation

Rapid Research

This exercise helps participants gather insights from people outside their group, enhancing brainstorming and creative processes. It's ideal for developing new products, strategies, or obtaining valuable feedback.

5m–30m2–40Beginner
Facilitation

Red Light, Yellow Light

Red Light, Yellow Light is a critical-reading routine in which participants go through a source and mark the points where a claim may not be trustworthy: red for strong warning signs, yellow for milder ones. It comes fro

20m–45m2+Beginner
feedback

Red:Green Cards

Red:Green Cards is a feedback method designed to facilitate quick and clear communication of approval or disagreement in large group settings. Participants use colored cards to visually express their stance on a topic, e

1m20+Beginner
Facilitation

Reflection: Individual

This method enables individuals to break down complex experiences, identify successes, and learn from failures. It provides a structured process for self-reflection that can be adapted to various contexts.

30m–1h2–10Intermediate
Coaching

Reframing

Reframing is a facilitation technique that offers a new interpretive frame for a behaviour, situation, or concern — revealing its hidden logic or positive function. Resistance becomes a protective signal; perfectionism b

15m–45m2–30Intermediate
icebreakers

Relationship Bank Account

A reflective exercise that helps participants understand how everyday actions make deposits or withdrawals from the 'relationship bank accounts' they hold with colleagues. Through a series of scenarios, participants scor

30m–45m4–30Beginner
Ideation

Remote Note and Vote

This method helps groups generate ideas quickly in a digital format, allowing for individual contributions and collective voting. It transforms ideas into actionable 'how might we' statements, facilitating a clear direct

15mAnyBeginner
Facilitation

Remote pencil pitch

This fun improv activity enhances your team's pitching abilities in a remote setting. Participants will practice their creativity and presentation skills while engaging with unusual objects showcased in a slide deck.

15m2–20Beginner
Facilitation

Remote Sail Boat

Use the sailboat metaphor to help teams identify what drives them forward and what holds them back. Participants visualize their organization's challenges and strengths, leading to constructive discussions about improvem

20m–30m5–10Beginner
Energiser

Remote: Change 3 things

This quick energizer invites participants to engage and observe one another, fostering connection in a virtual setting. It's a lighthearted way to improve focus and interaction during online sessions.

5mAnyIntermediate
Coaching

Resilience Plan (Four S)

The Resilience Plan is a structured exercise in which people work out what helped them through a past setback and reuse those resources to plan for a difficulty they face now. What helped is sorted into four boxes, the F

2h–3h4–28Intermediate
Coaching

Resource Orientation

Resource Orientation is a solution-focused facilitation approach that deliberately redirects attention from problems to existing strengths, capabilities, and exceptions. Rather than asking 'What's wrong and why?', it ask

20m–50m2–30Beginner
Dialogue

Restorative Dialogue

Restorative Dialogue, in the form described here, is a structured follow-up conversation held some time after a group discussion overheated or a remark hurt people. Everyone anonymously records what they felt, what they

1h8–20Advanced
Retro

Retrospective Dialogue Sheets

A retrospective dialogue sheet is a large printed sheet, about A1 in size, covered with questions, quotes, pictures and writing space, which a team of three to eight gathers around and works through without a facilitator

1h–2h3–8Beginner
Facilitation

Retrospective Prime Directive

A short ritual created by Norm Kerth that is read aloud at the start of any retrospective. The Prime Directive states: 'Regardless of what we discover, we understand and truly believe that everyone did the best job they

5m–10m2–50Beginner
Strategy

Revenue Model Flowchart

The Revenue Model Flowchart is a decision-tree tool from Board of Innovation that leads a team, through a series of simple questions about its offer, to a handful of numbered start-up cases whose revenue models it can st

2h2–8Intermediate
prioritization

RICE Scoring

RICE Scoring is a quantitative prioritisation framework developed by Sean McBride at Intercom and published in 2016. It was created to solve a specific and common problem in product management: important decisions about

1h–2h3–15Beginner
Problem Solving

Rich Pictures

A soft systems methodology tool developed by Peter Checkland. A Rich Picture is an informal, hand-drawn illustration of a complex situation — including people, processes, structures, conflicts, relationships, and feeling

30m–1h1–20Beginner
Retro

Ritual Reset

Ritual Reset is a team session that lists every recurring ritual the team has, such as meetings, reviews, social events and regular practices, judges how well each one works and decides which to keep, change or drop. It

1h–2h4–10Beginner
Dialogue

River of Life

River of Life is a visual storytelling method in which each person draws their life, or the story of a project or team, as a river with bends, tributaries, rapids, rocks and calm stretches. The drawings are shared and th

1h–3h3–12Intermediate
Energiser

Rock, Paper, Scissors (Tournament)

This energizer turns the classic game of Rock, Paper, Scissors into a lively tournament. Players cheer for their winning partners, creating a fun atmosphere as they compete in escalating rounds until a champion is declar

5m–10mAnyBeginner
facilitation-techniques

Role Cards

Participants are assigned specific discussion roles (e.g. spokesperson, devil's advocate, notetaker) via cards, then switch roles partway through. The structure balances participation — drawing out quieter members and re

20m–1h4–20Beginner
Facilitation

Role on the Wall

Role on the Wall is a technique in which a group draws a large outline of a person, puts it on the wall and fills it in to build a shared picture of a character. Observable facts go around the outside of the figure, and

30m–45m2–30Beginner
Facilitation

Role Playing

A learning and exploration technique where participants take on assigned roles and act out scenarios. Role playing develops empathy, communication skills, and behavioural flexibility by letting people experience situatio

20m–1h2–30Intermediate
Team Building

Roles and Responsibilities

Roles and Responsibilities is a team workshop in which each member writes down what they believe their own responsibilities are and what they think every other role is responsible for, and the two views are then compared

1h–2h2–8Intermediate
Team Building

Rollercoaster Check-In

This method helps participants express their feelings in a fun, visual way using the metaphor of a rollercoaster. It's an effective way to gauge the emotional state of the group at the start of a meeting, creating a shar

5m–1h2–40Beginner
Decision

Roman Voting

The simplest possible group voting technique: thumbs up (yes), thumbs sideways (neutral/can live with it), or thumbs down (no/block). Named after the Roman gladiatorial arena gesture, it's used for rapid, simultaneous po

2m–10m2–100Beginner
Retro

Rose Bud Thorn

A simple reflection tool using a plant metaphor. Roses represent positives and successes, Thorns represent challenges and pain points, and Buds represent emerging opportunities or ideas not yet fully developed. It works

20m–40m2–30Beginner
Problem Solving

Rotating Flip Charts

This method facilitates idea sharing and feedback among breakout groups. Each group reviews another's work sequentially, ensuring everyone provides and receives constructive feedback, leading to enhanced collaboration an

15m26–50Intermediate
Facilitation

Round Robin

A structured turn-taking technique where each person contributes once before anyone contributes a second time. It ensures every voice is heard, prevents dominant voices from crowding out quieter participants, and creates

5m–30m3–20Beginner
Strategy

SAFE-BOLD Framework

The SAFE-BOLD Framework is a strategic tool used to create compelling pitches by evaluating ideas across four dimensions: Scale, Risk, Innovativeness, and Difficulty. It's designed to help teams craft pitches that not on

1h5–8Intermediate
Retro

Sailboat Retrospective

A visual retrospective technique using the metaphor of a sailboat at sea. The boat represents the team, wind represents what drives progress, anchors represent what slows the team down, rocks represent upcoming risks, an

45m–1h3–20Beginner
Coaching

Scaling Questions

Scaling Questions is a solution-focused facilitation technique that uses a simple 1–10 scale to make subjective, intangible experiences concrete and discussable. Instead of debating abstract positions, participants locat

10m–30m2–50Beginner
Ideation

SCAMPER

A structured creativity checklist where each letter prompts a different angle of attack on an existing product, service, or process: Substitute, Combine, Adapt, Modify/Magnify, Put to other uses, Eliminate, Reverse/Rearr

30m–1h1–20Beginner
Strategy

Scenario Planning

A strategic planning method developed at Royal Dutch Shell that helps organisations prepare for multiple possible futures. Rather than predicting the future, scenario planning constructs three to four plausible, distinct

2h–4h4–20Advanced
Strategy

Scenario Planning 2x2

Scenario Planning 2x2 is a strategy workshop method for exploring uncertainty. A team chooses two critical uncertainties, uses them as the axes of a 2x2 matrix, and develops four plausible future scenarios. The goal is n

2h–4h4–30Advanced
Problem Solving

Scenario Slider

Scenario Slider is a problem-solving exercise designed to test ideas by modeling them under various extreme scenarios using predefined variables. It is particularly useful after generating ideas to explore different impl

1h–2h6+Intermediate
Strategy

Scoping Canvas

The Scoping Canvas is a one-page template from Board of Innovation with eight boxes that a team fills in at the start of an innovation project to agree what the project is about. Seven boxes cover the reasons for the cha

2h–2h3–8Intermediate
Problem Solving

Scrummen

Scrummen helps teams track tasks across multiple projects by categorizing them into 'To Do,' 'In Process,' and 'Done.' This method fosters collaborative work by breaking down large assignments into manageable chunks and

30m–2hAnyBeginner
facilitation-techniques

Sculptures

One participant acts as a 'sculptor' who positions other group members into a static scene that represents a situation or dynamic. The resulting human tableau is then interpreted and discussed by the observers, revealing

20m–40m4–20Intermediate
Strategy

Seasonal Calendar

A Seasonal Calendar is a participatory chart on which a group plots how several things rise and fall over a recurring cycle, usually the twelve months of a year. It comes out of Participatory Rural Appraisal practice, wh

1h–2h4–30Beginner
Dialogue

See, Think, Wonder

See, Think, Wonder is a three-question thinking routine in which a group looks closely at an object, image or data set and answers in order: what do you see, what do you think about that, and what does it make you wonder

10m–30m2+Beginner
Facilitation

Selective Hearing

Selective Hearing is a structured listening technique in which each listener is given one lens, why, how or what, and during a presentation writes down only the statements that belong to that lens. The exercise is publis

15m–30m6–20Intermediate
Strategy

Sensing Journey

A Sensing Journey is a field visit in which small groups leave their usual setting to meet people and places that show their challenge from other angles, especially the edges of the system and voices that are rarely hear

4h–8h3+Advanced
Strategy

Service Blueprint

A service design tool that maps the full delivery of a service — from the customer's visible experience (frontstage) to the invisible backstage processes, systems, and support that enable it. Service blueprints reveal th

2h–4h3–12Advanced
Design Thinking

Service Safari

A Service Safari is a field research activity in which team members go out and use a service themselves, as customers, and record what the experience is like step by step. They note every interaction and how it felt, wat

2h–4h3–16Beginner
Facilitation

Seven Words

Seven Words illustrates how the emphasis on different words can change the meaning of a sentence. Facilitators use this technique to demonstrate the impact of word stress and invite participants to explore interpretation

3m–5m2+Beginner
Coaching

Shadowing

Shadowing is a field assignment in which one person accompanies someone else through half a day to a full day of their work purely to observe, ideally a stranger from an unfamiliar area. A closing interview with that per

5h–9h1+Intermediate
Energiser

Shake Down

Shake Down is a quick and active energizer where participants shake each limb to release energy and improve focus. This physical activity engages the entire group and helps to create a lively atmosphere.

5m–30m10–40Beginner
Problem Solving

Shared Problem Definition

Shared Problem Definition is a role-play in which four to six people each represent a different professional or organisation in a multi-actor project and work step by step from their separate views of the issue to one jo

4h–5h4–6Advanced
Facilitation

Shift and Share

Shift and Share enables participants to discover and discuss innovative ideas quickly by connecting them with various presenters. This method eliminates lengthy presentations and fosters informal exchanges around valuabl

2h10+Intermediate
relationship-building

Show and Tell

Show and Tell is a method that encourages participants to share personal artifacts that symbolize their perspectives on a given topic. This technique is ideal for gaining deeper insights into stakeholder views and foster

30m–1h3+Beginner
relationship-building

Show Me Your Values

Show Me Your Values is a workshop method designed to uncover the perceived values within an organization or initiative. Participants use images from magazines to visually represent these values and share related personal

30m–45m5–10Intermediate
Ideation

Signal Cards

Signal Cards are a deck of short fictional news items from the future, each turning one trend or emerging behaviour into a concrete event that a group can react to. They are used as provocations in ideation and scenario

45m–2h4–24Intermediate
Ideation

Silent Discussion

Participants explore a topic together in complete silence — writing, drawing, connecting ideas with lines, and building on each other's contributions on a shared sheet of poster paper. The silence levels hierarchy, inclu

15m–30m4–30Beginner
Facilitation

Silent Meeting

A Silent Meeting is a meeting built around a document that everyone reads in silence at the table instead of beforehand. People comment in the document while they read and reply to each other's comments, and a facilitato

30m–1h3–30Intermediate
Facilitation

Silent Sorting

A non-verbal group sorting exercise where participants collaboratively arrange items — ideas, priorities, options — in order of importance or sequence, without speaking. The silence removes dominant voices from the proce

10m–25m3–20Beginner
Ideation

Simple Ethnography

Simple Ethnography allows participants to uncover innovative solutions by observing and engaging with individuals who have firsthand experience with the challenge at hand. This method helps to identify hidden routines an

5m1+Intermediate
Facilitation

Situation-Behavior-Impact (SBI)

Situation-Behavior-Impact (SBI) is a three-part structure for giving feedback: name the specific situation, describe the behaviour you observed, and state the impact it had. The model comes from the Center for Creative L

20m–45m2–30Beginner
Strategy

Six Paths Framework

The Six Paths Framework is a Blue Ocean Strategy tool developed by W. Chan Kim and Renée Mauborgne to help organisations systematically reconstruct the boundaries of their industry and discover uncontested market space.

1h–3h4–20Intermediate
Ideation

Six Thinking Hats

Created by Edward de Bono, this framework directs the group to wear six metaphorical 'thinking hats', each representing a different mode of thinking. White = facts and data; Red = emotions and gut feeling; Black = critic

45m–2h2–20Intermediate
Energiser

Six Word Story

Inspired by Hemingway's legendary six-word story ('For sale: baby shoes, never worn'), this exercise asks participants to capture something meaningful — their team's challenge, their vision, their user's experience — in

10m–20m2–100Beginner
Team Building

Skill Swap

A Skill Swap is a recurring series of short peer-teaching sessions in which team members take turns teaching one another a practical skill, whether professional, everyday or simply fun. It is a common peer-learning pract

15m–20m3+Beginner
facilitation-techniques

Sliding Groups

A discussion format that deliberately slides the group structure up and down — from individual reflection to pairs, fours, and whole-group discussion, then back down again. The accordion-like movement ensures both deep i

30m–1h6–40Beginner
Team Building

Snowball

This activity energizes participants while helping them learn about each other in a fun way. Participants will engage in movement and interaction, making it a playful addition to any gathering.

20m–40m8–50Beginner
Strategy

SOAR Analysis

SOAR Analysis is a strategic planning framework developed by Jacqueline Stavros and colleagues in the early 2000s as an appreciative inquiry-based alternative to SWOT. Where SWOT dedicates half its frame to weaknesses an

1h–2h4–30Beginner
Strategy

Social Network Mapping

A diagnostic method for visualising informal communication, collaboration, and influence networks within an organisation or community — revealing the hidden structure that sits beneath the formal org chart. Who actually

1h–2h5–100Advanced
relationship-building

Social Network Webbing

Social Network Webbing helps groups visualize and enhance their existing network of relationships. This method uncovers hidden resources and identifies opportunities for stronger connections, fostering a self-organizing,

45m–1h2+Intermediate
Problem Solving

Social Virus

This exercise demonstrates how emotions can spread amongst group members, both negatively and positively. Participants will simulate the transmission of negative expressions to experience the impact of emotions on group

10m–15m10+Beginner
Design Thinking

Socio-Spatial Mapping

Socio-Spatial Mapping is a site-visit exercise for understanding a public space in which one pair maps what they observe and another pair maps what users of the space tell them, each on a transparent sheet laid over the

3h4–24Intermediate
Energiser

Sociometric Exploration

A physical mapping technique from psychodrama where people position themselves in space to reveal social and relational structures within a group. Unlike surveys, the physical positioning makes connections visible to eve

15m–30m8–50Beginner
Facilitation

Socratic Questioning

Socratic Questioning is a disciplined way of examining a statement, belief or proposal by asking a sequence of probing questions instead of supplying answers. The practice goes back to Socrates as portrayed in Plato's di

20m–1h1–20Advanced
Dialogue

Socratic Seminar

A Socratic Seminar is a structured group discussion of a shared text in which the leader asks open questions and the participants do the thinking, building on each other's readings instead of debating. The format takes i

45m–2h5–30Intermediate
Energiser

Soft skills Engagement Game

This activity encourages participants to engage in conversations while practicing active listening skills. It promotes fun and interaction, helping to build community among group members.

1m–10mAnyBeginner
Team Building

Sound Ball

Sound Ball is an energizing icebreaker that enhances teamwork and encourages spontaneity. Participants stand in a circle and throw an imaginary ball while making sounds, helping them focus on listening and engaging with

10m–30m5–50Beginner
Facilitation

Soundwalk

A Soundwalk is a silent walk whose only purpose is to listen to the surroundings. The term comes from the World Soundscape Project around R. Murray Schafer in Vancouver in the 1970s, and the practice was set out by compo

30m–1h1–30Beginner
Facilitation

Sparring

Sparring is a short structured peer-review session in which one person brings unfinished work and a small group gives candid, usable feedback on it. It is a play from the Atlassian Team Playbook: the presenter says what

30m–45m3–5Beginner
Facilitation

Spectrogram

A physical polling technique where participants position themselves along a line in the room based on their degree of agreement with a statement. One end = strongly agree, the other = strongly disagree. Similar to Conste

15m–30m5–60Beginner
Ideation

Spectrum Mapping

Spectrum Mapping is a method used to visualize the range of perspectives within a group on a specific topic by organizing them into a continuum. It allows participants to express their views non-verbally, fostering an in

30m–1h5–15Intermediate
Strategy

Spectrum of Allies

The Spectrum of Allies is a strategy map shaped like a half-circle with five wedges: active support, passive support, neutral, passive opposition and active opposition. A group places specific people and organisations in

45m–2h4–40Intermediate
Problem Solving

Speed Boat

The Speed Boat method helps teams identify obstacles that hinder progress towards a goal or the development of a product or service. By using a metaphorical boat with anchors, participants can visually represent and disc

30m5–10Beginner
Retro

Speed Car Retrospective

A visual retrospective using a racing car metaphor. The car represents the team — the engine is what drives them forward (strengths and energisers), the parachute is what slows them down (impediments), the road is the pa

45m–1h4–20Beginner
Dialogue

Spiral Journal

Spiral Journal is a quiet individual warm-up in which people slowly draw a tight spiral to settle their attention, then write responses to four prompts in the four quarters of a folded sheet and share what stands out. It

10m–20m2+Beginner
Energiser

Spoons - A lateral thinking game

This activity boosts group energy by encouraging creative thinking and engagement. It works well after intense work sessions and provides a playful break.

10m–15m6–12Intermediate
Facilitation

Spread the Word

This technique helps participants reinforce their understanding of a presentation by summarizing key points for different audience types. It encourages collaboration and deeper comprehension of the material presented.

30m–1h4+Intermediate
Facilitation

Sprint Planning

The Scrum ceremony that kicks off each sprint. The team selects items from the top of the product backlog, commits to a sprint goal, and creates a sprint backlog of tasks to achieve it. Effective sprint planning produces

2h–4h3–10Intermediate
Retro

Sprint Retrospective

The Sprint Retrospective is the Scrum event that closes each Sprint, in which the Scrum Team inspects how the Sprint went with regard to individuals, interactions, processes, tools and its Definition of Done, and decides

45m–3h3–10Intermediate
Retro

Sprint Review

A Scrum ceremony held at the end of each Sprint where the team demonstrates the working increment to stakeholders and collects feedback. Unlike a status report, the Sprint Review is a collaborative working session — stak

30m–1h3–30Beginner
Energiser

Spy

Engage participants in a lively, interactive game that boosts energy and relieves tension. This activity is great for revitalizing the group after a long session or a break.

3m–5m8–15Beginner
Problem Solving

SQUID

SQUID, or Sequential Question and Insight Diagram, helps groups map out and navigate complex information spaces by capturing questions and answers on sticky notes. This method is ideal for exploring topics thoroughly and

30m2+Intermediate
Strategy

Stakeholder Map

A strategic tool for identifying, categorising, and planning engagement with all people and groups affected by or influential in a project or change. The classic format is a 2x2 matrix with axes of Power (influence over

30m–1h2–15Beginner
Problem Solving

Stakeholder's View

Participants engage in a dialogue while assuming the perspectives of various stakeholders with conflicting interests. This method deepens understanding of different positions related to societal problems, enhancing empat

2h20+Intermediate
Problem Solving

Staple Yourself to Something

Staple Yourself to Something is a process-mapping game in which a group picks one object, such as an order, a support ticket or an idea, and follows it step by step from start to finish, drawing what happens to it as a v

1h–2h2–10Intermediate
Retro

Starfish Retrospective

A five-pointed retrospective framework introduced by Patrick Kua. Each point of the starfish asks a distinct question: Keep Doing (what's working well), More Of (increase something positive), Less Of (reduce something un

40m–1h3–20Beginner
feedback

Start, Stop, Continue

Start, Stop, Continue is a straightforward feedback method that helps teams evaluate their actions and develop clear next steps. It's effective for reflecting on processes or planning future initiatives.

10m–1h1–10Beginner
feedback

Status Center

The Status Center method transforms traditional status meetings by adopting engaging TV broadcast formats. This approach uses short, dynamic segments to deliver updates, making meetings more interactive and enjoyable.

30m–4h4–40Intermediate
Strategy

STEEP Analysis

STEEP Analysis is an environmental scanning framework that examines five macro-level forces shaping the context in which an organisation operates: Social, Technological, Economic, Environmental, and Political. It is clos

45m–2h3–25Beginner
Dialogue

Step Inside

Step Inside is a perspective-taking routine in which participants imagine themselves as a person or thing connected to a topic and describe, from the inside, what it can perceive, what it might know or believe and what i

20m–35m2+Beginner
Decision

Sticky Decision

The Sticky Decision is the five-step routine a design sprint team uses to choose which solution sketch to prototype: art museum, heat map, speed critique, straw poll and supervote. It comes from the book 'Sprint' by Jake

1h–2h4–7Intermediate
Problem Solving

Stinky Fish

This engaging activity encourages participants to share their fears and uncertainties related to the program theme. By articulating these thoughts, the group fosters openness and begins addressing concerns together.

15m–30m2–40Beginner
Energiser

Story Around the Circle

Story Around the Circle is a group activity in which people build one story aloud, each person adding a short piece in turn around the circle. The story can be told purely for fun or given a theme, such as the team five

10m–30m5–20Beginner
Dialogue

Story Circles

Story Circles is a small-group listening format in which each person tells a short personal story on a given prompt without interruption, after which every listener gives the teller a very brief 'flashback' of what staye

50m–1h4–30Intermediate
Strategy

Story Mapping

Developed by Jeff Patton, a User Story Map arranges user stories spatially to reveal the full scope of a product or feature and enable intelligent slicing. The horizontal axis represents the user's journey (activities an

2h–4h3–12Intermediate
Strategy

Story of Change

Story of Change is a one-page framework for building the narrative behind an organisational change, so that people first agree there is a problem and can see their own part in what follows. It was published by NOBL Colle

1h–2h3–10Intermediate
Team Building

Story Slam

A Story Slam is an open-mic event in which volunteers tell true, personal stories on a shared theme, live and without notes, each within about five minutes. The format was made popular by The Moth, the New York storytell

1h–2h10–100Intermediate
Energiser

Story Swap

Story Swap is a paired icebreaker in which each person holds a picture card they have not looked at and shows it to a partner, who tells a short story or memory the image brings up. The activity was published by Mark Col

10m–15m6–30Beginner
Ideation

Storyboard

Storyboard is a versatile method for visualizing and narrating an ideal future scenario through sequential images and text. It is particularly effective for visioning exercises, allowing participants to creatively explor

45m–2h8–20Intermediate
Strategy

Strategic Roadmap

A Strategic Roadmap workshop translates high-level strategy into a time-phased plan that shows how the organization will move from its current state to its desired future. Unlike product roadmaps, a strategic roadmap spa

2h–3h4–20Intermediate
Strategy

Strategy Map

The Strategy Map is a visual management tool developed by Robert Kaplan and David Norton as an extension of the Balanced Scorecard, introduced in their 2004 book 'Strategy Maps: Converting Intangible Assets into Tangible

2h–4h4–20Advanced
Team Building

Strength Building Exercise

This exercise helps participants recognize their strengths and achievements, which enhances self-esteem and trust within a team. It fosters deeper connections among team members and builds camaraderie through shared expe

15m4+Intermediate
Team Building

Strength Envelopes

This activity enables team members to recognize and share their individual strengths while enhancing team engagement. Participants will learn how to structure their contributions based on strengths highlighted by their p

40m–1h5–40Beginner
Problem Solving

Strengths Game

This activity helps team members identify and understand their strengths and weaknesses. Participants reflect on their qualities and share them with others, fostering better collaboration within the team.

1h4+Beginner
Energiser

Stress Balls

This energizer emphasizes the value of communication, teamwork, and feedback through a simple and engaging activity. Participants will quickly learn to work together under pressure while passing a stress ball in a circle

10m–15m5+Beginner
Coaching

Stuck Exercise

The Stuck Exercise is an embodied practice in which a person gives physical shape to a situation where they feel stuck, then lets the body move without planning until it settles into a second shape. It is the core practi

1h–2h4–24Advanced
Energiser

Super-hero snap

This energiser boosts creativity and teamwork by having participants visualize their unique contributions as superheroes. By drawing and sharing their superpowers, team members gain insight into each other's strengths, f

10m–20mAnyBeginner
Strategy

SWOT Analysis

SWOT Analysis is a strategic tool used to identify and evaluate the Strengths, Weaknesses, Opportunities, and Threats related to an organization or project. It is ideal for assessing the current positioning and future po

1h–2h5–20Intermediate
Energiser

Sync Claps

Sync Claps is an engaging activity designed to enhance focus and alignment within a group. Participants form a circle and pass a clap around, gradually increasing speed and complexity to foster connection and attentivene

5m–30m10–40Intermediate
Ideation

Synesthesia

Synesthesia is a creative ideation exercise that encourages participants to explore ideas through the lens of the five senses. This method helps uncover new perspectives and insights by engaging participants in sensory r

15m–45m2–5Intermediate
Facilitation

Systemic Constellations

Systemic Constellations (Aufstellungen) is a somatic and spatial facilitation method in which participants physically position themselves — or objects and symbols — to represent the relationships, dynamics, and tensions

30m–2h6–40Advanced
Decision

T-Shirt Sizing

A lightweight relative estimation technique where backlog items are sized using T-shirt sizes (XS through XL) instead of story points or hours. It removes the false precision of numeric estimation, encourages discussion

30m–2h3–12Beginner
Energiser

Take a Picture of Your Shoes

Engage your team with a fun and light-hearted activity where they share insights about themselves through their footwear. This energiser promotes connection and conversation, making it a great addition to your session.

5m–15m5–30Beginner
relationship-building

Talking Chips

Talking Chips is a method designed to manage group discussions by ensuring balanced participation. Each participant uses a 'chip' as a token to speak, promoting equal opportunity to contribute and curbing dominant voices

30m–1h4–12Beginner
Facilitation

Talking Stick

An ancient practice adapted for contemporary facilitation: only the person holding a physical object (the 'talking stick') may speak. Everyone else listens. The stick passes around the circle. It slows the conversation,

10m–1h3–20Beginner
Coaching

Talking with Pixies

Talking with Pixies is a role-based structure for a person at a crossroads: in a group of four, one person describes a goal they feel stuck on, an interviewer draws out what they do to advance and to undermine it, and tw

30m–2h4+Advanced
Team Building

Team Canvas

A structured alignment tool developed by Alex Ivanov that helps teams get on the same page about purpose, roles, goals, values, and working rules. Modelled on the Business Model Canvas, it makes team dynamics explicit an

1h–2h3–12Intermediate
Problem Solving

Team Charter

The Team Charter method helps participants reflect on their strengths and weaknesses. This awareness fosters better collaboration and allows team members to support each other effectively during group work.

30m–2h2+Beginner
Decision

Team Decision Matrix

The Team Decision Matrix is a card-based exercise from Management 3.0 in which a team agrees, for each type of decision it faces, which decision rule it will use. The five options are one person decides, the majority dec

30m–1h3–10Beginner
Retro

Team Health Check

Popularised by Spotify, the Team Health Check is a regular ritual where teams self-assess across key dimensions of healthy team functioning (e.g. 'Suitable Process', 'Teamwork', 'Delivering Value', 'Morale', 'Learning').

30m–1h3–15Beginner
Team Building

Team of Two

This method focuses on improving interpersonal relationships within professional settings. Participants identify ways to support each other, fostering collaboration and understanding.

20m2+Intermediate
Team Building

Team Self-Assessment

This method helps teams examine their collaborative processes by reflecting individually and collectively. It encourages open dialogue and honest assessments to identify strengths and areas for improvement in teamwork.

1h–2h2–10Intermediate
Team Building

Telling Our Stories

This method facilitates trust and openness among team members through structured storytelling. Participants reflect on personal experiences, sharing insights from their past to strengthen relationships in the team.

1h–2h2–40Advanced
Problem Solving

Temperature Check

Temperature Check helps visualise the feelings and opinions within a group. This activity encourages everyone to express their sentiments, making sure all voices are visible and acknowledged.

20m–45m4+Intermediate
Facilitation

Terrible Presents

This activity helps participants practice persuasive communication by analyzing what others appreciate and applying that understanding. They will create convincing arguments for gifts that the recipient would not want, r

10m–20m2–5Intermediate
Facilitation

Thankfulness Tree

The Thankfulness Tree activity encourages participants to reflect on what they are grateful for, creating a visual representation in the space. This method helps build connections among participants and can serve as a cl

5m–15m2+Beginner
Problem Solving

The 4E Model

The 4E Model is a board-based serious game in which groups work through a complex societal question in four quadrants: Explore, Engage, Elaborate and Evaluate. It was developed by Maria Garcia Alvarez at Windesheim Honou

1h–2h4–40Intermediate
Problem Solving

The 5 Whys

The 5 Whys method helps teams uncover the root cause of a problem by repeatedly asking 'why?' This technique encourages deeper analysis and understanding, leading to more sustainable solutions.

30m–1h5–10Beginner
Problem Solving

The Anti-Problem

The Anti-Problem is a problem-solving game in which small teams work on the exact opposite of the problem the group is stuck on, for example how to make sure customers never buy instead of how to sell more. It was publis

30m–45m5–20Beginner
Problem Solving

The Blind Side

The Blind Side is a facilitation method designed to reveal and address blind spots within a team or organization. By categorizing knowledge into knowns and unknowns, participants can uncover hidden insights and areas for

30m–45m5–15Intermediate
Ideation

The Inspiration Walk

The Inspiration Walk is an audio-guided solo walk of about 15 minutes, created at the Stanford d.school by Tania Anaissie, Erik Olesund, Seamus Yu Harte, Leticia Britos Cavagnaro and Hannah Joy Root. Each participant goe

35m–40m1–50Beginner
Ideation

The Journalistic Six - Who What When Where Why How

This method utilizes six essential questions to develop and explore ideas comprehensively. By addressing who, what, when, where, why, and how, participants dive deep into their topic, encouraging diverse viewpoints and t

30m1+Intermediate
Facilitation

The Milling

The Milling is a silent, moving practice from Joanna Macy's Work That Reconnects in which people walk through an open space and, at the guide's cue, stop in front of one person at a time for a series of wordless encounte

20m–30m10+Advanced
Strategy

The Pitch

The Pitch is a role-playing exercise that simulates a pitch to venture capitalists. It encourages participants to focus on the feasibility and viability of their ideas by distilling them into compelling pitches.

30m–2h4–12Intermediate
Dialogue

The Repeating Question

The Repeating Question is a paired walk-and-talk for practising attention, in which one person answers a single open question for five minutes while the partner only listens and may do nothing except repeat the question,

1h–1h6–20Beginner
Coaching

The Superhero in Me

The Superhero in Me is a drawing-based self-awareness exercise in which each participant turns their strengths, weaknesses and challenges into three characters: a superhero, a sidekick and a nemesis. It was written up by

1h–2h3–24Beginner
Ideation

The Thing from the Future

This method encourages participants to envision their desired future by creating fictional objects. By using imaginative items and storytelling, groups can generate rich discussions that pave the way for effective vision

1h–2h3–12Advanced
Problem Solving

The Volcano of Change

The Volcano of Change is a visual scanning exercise in which a group sorts the issues it sees around a topic onto a volcano poster with four stages: dormant, active, erupting and extinct. It was written up by Judith van

2h–2h6–25Intermediate
planning

Theory U

Theory U is a change and leadership framework developed by Otto Scharmer at MIT. It describes a U-shaped process of profound learning and transformation: moving down the left side through Co-Initiating and Co-Sensing (su

3h8+Advanced
Facilitation

Think-Pair-Share

A structured discussion technique from educational practice. Participants first think individually about a question (Think), then discuss with a partner (Pair), then share insights with the larger group (Share). It ensur

10m–20m4–100Beginner
Facilitation

Thirty-five for Debriefing

This activity helps participants reflect on a past experience and extract key lessons. It encourages structured sharing that focuses on meaningful takeaways from previous sessions.

15m–30m10+Intermediate
Energiser

This Is a What?

This Is a What? is a traditional circle game in which an object is passed from person to person with a fixed call-and-response script. Each new receiver asks 'A what?', and that question has to travel back along the circ

10m–15m12–30Beginner
Strategy

Three Horizons Framework

Developed by McKinsey consultants Mehrdad Baghai, Stephen Coley, and David White in their 1999 book 'The Alchemy of Growth', the Three Horizons Framework helps organisations manage the tension between exploiting current

2h–3h4–25Intermediate
Strategy

Three Horizons Mapping

Three Horizons Mapping is a futures method in which a group charts a system as three overlapping curves over time: the current way of doing things that is losing its fit (Horizon 1), the future the group wants to see eme

2h–3h4–24Advanced
Retro

Timeline Retrospective

A retrospective technique that reconstructs the shared history of a team or project on a visual timeline. Participants add events, milestones, emotions, and learnings at the points when they happened. This builds a colle

45m–2h3–20Intermediate
Energiser

Toilet Paper Icebreaker

The Toilet Paper Icebreaker is a traditional getting-to-know-you activity in which a toilet roll is passed around and everyone tears off as much as they think they will need, without being told why. Only afterwards does

5m–15m6–15Beginner
Energiser

Touch Blue

Touch Blue is a fun energizer that gets participants moving and sharing. Facilitators call out attributes, and participants find objects that match, all while fostering connection and engagement.

5m–15mAnyBeginner
Facilitation

Tower of Power

In this activity, participants collaborate to build a tower using wooden blocks and a crane. They must communicate effectively and plan together to accomplish the task while following specific rules, which fosters teamwo

20m–1h6–24Intermediate
icebreaker

Trading Cards

Trading Cards is an interactive icebreaker that allows participants to express unique aspects of their personalities in a creative way. This method is ideal for warming up a group by encouraging personal expression and s

10m–15m5+Beginner
Decision

Traffic Light

Participants use colour-coded cards (red = no/stop, yellow = maybe/slow down, green = yes/go) to respond to ideas, proposals, or statements simultaneously. The visual display of cards makes the group's collective positio

15m–30m4–40Beginner
Problem Solving

Transect Walk

A Transect Walk is a planned walk across an area together with people who know it well, used as a mobile interview to observe how the place is used and to hear about it on the spot. It comes from Participatory Rural Appr

3h–5h5–15Intermediate
Strategy

Transition Model Canvas

The Transition Model Canvas is a one-page canvas for analysing a socio-technical transition, such as the shift from fossil-fuel to zero-emission mobility. It was developed by Frank van Rijnsoever and Jip Leendertse at th

2h–3h3–25Advanced
Facilitation

TRASH: Goal-setting Simulation

This interactive simulation helps participants explore the importance of setting clear performance goals. Throughout six rounds, participants experience different types of goal statements and their emotional impacts, enh

20m–40m3+Intermediate
relationship-building

Troika Consulting

Troika Consulting is a peer-to-peer coaching method that helps participants gain insights into their challenges by receiving advice from colleagues. It fosters mutual support and trust within a group, making it ideal for

15m3+Beginner
Team Building

Trust Battery

This activity helps team members assess their individual trust levels towards each other. It emphasizes actions that can enhance trust in workplace relationships, fostering better collaboration and communication.

FlexibleAnyBeginner
Problem Solving

Trust Exploration

This activity helps participants express and explore their views on trust in the workplace. Through the use of Trust Cards, individuals can reflect on factors that contribute to or undermine trust among colleagues and in

40m5–20Advanced
Dialogue

Truth Mandala

The Truth Mandala is a whole-group ritual from Joanna Macy's Work That Reconnects for voicing pain about the state of the world. The group sits in a close circle around four symbolic objects, and one person at a time may

2h–2h12–100Advanced
Energiser

Two Truths and a Lie

A classic ice breaker where each participant shares three statements about themselves — two true, one false. The group votes on which statement is the lie. It's low-pressure, generates laughter, and reveals surprising pe

10m–20m3–30Beginner
facilitation-techniques

Typology Development

A structured consensus process where participants independently generate ideas on Post-it notes, rotate their pads to build on each other's thinking, then collaboratively cluster and label the results into a shared typol

1h–2h5–10Intermediate
Problem Solving

Uncertainty Map

The Uncertainty Map is a team exercise for laying out what is unknown about a challenge and deciding how to deal with each unknown. Teams write down uncertainties of three kinds, place them on a map that runs from clear

2h4–60Intermediate
Energiser

Uncommon Commonalities

Uncommon Commonalities is a get-to-know-you game in which small teams list things that every member of the team has in common, and only the items no other team has listed count. Because shared items are struck off when t

10m–20m8–40Beginner
Ideation

Unintended Consequences

Unintended Consequences is an ideation exercise in which small groups list existing technologies or businesses, name the side effects those have caused without meaning to, and turn each side effect into a possible new bu

30m–1h2–40Beginner
Facilitation

Unofficial Start

An Unofficial Start is a low-key activity, puzzle or prompt placed in the room before the announced start time so that early arrivals have something to do and someone to talk to. The term comes from Mark Collard of playm

2m–15m2+Beginner
Problem Solving

User Interview

A structured one-on-one conversation with a user, customer, or stakeholder designed to surface needs, behaviours, mental models, and pain points that cannot be discovered through analytics or surveys alone. The core tech

30m–1h2–3Intermediate
Problem Solving

User Journey Map

A visual map of a user's experience with a product, service, or process over time. It traces each step of the user's interaction — their actions, thoughts, emotions, pain points, and opportunities — from initial awarenes

1h–3h2–12Intermediate
Agile

User Stories

A user story is a small piece of functionality described from the user's point of view on a card, which a team and its customer or product owner talk through and agree on. The practice comes from Extreme Programming, whe

30m–1h3–10Intermediate
relationship-building

Users Experience Fishbowl

The Users Experience Fishbowl is a dynamic method for sharing practical experiences between those with direct insights and a broader audience. It uses a dual-circle setup to facilitate open dialogues, allowing participan

30m–1h10+Intermediate
Strategy

Value Chain Analysis

Value Chain Analysis, developed by Michael Porter in 'Competitive Advantage' (1985), is a strategic framework for examining all the activities a company performs to deliver a product or service, and identifying where val

2h–3h4–15Advanced
Strategy

Value Map

The Value Map method helps teams visually prioritize features or elements by plotting them on a matrix based on group preferences. It is particularly useful for understanding what aspects of a product, service, or plan a

15m–2h5–30Intermediate
Strategy

Value Proposition Canvas

Also by Alexander Osterwalder, this canvas zooms into two blocks of the BMC: the Customer Profile (jobs-to-be-done, pains, gains) and the Value Map (products/services, pain relievers, gain creators). The goal is to achie

1h–2h2–12Intermediate
Team Building

Value Stories

Value Stories is a Management 3.0 practice by Jurgen Appelo for defining team or organisational values from real behaviour instead of slogans. People collect stories that show the team at its best, pick from a long list

1h–2h3–20Intermediate
Ideation

Video Card Family Game

The Video Card Family Game is a collaborative design technique that leverages video clips from ethnographic fieldwork to co-create products or services. It involves analyzing key frames of participants’ activities to gen

7h–8h6–12Advanced
Facilitation

Virtual Bingo

Virtual Bingo engages participants by highlighting common virtual meeting distractions. As participants mark their cards for occurrences during the session, it fosters awareness and encourages focus on the content.

FlexibleAnyBeginner
Energiser

Virtual scavenger hunt

Host a lively virtual scavenger hunt to boost team spirit and creativity. Participants work together to find items or complete tasks based on a creative list, fostering collaboration and fun in a remote setting.

30m–1h2–50Intermediate
planning

Visual Agenda

The Visual Agenda method enhances engagement and focus in meetings by transforming the agenda into a creative visual display. This approach is particularly effective for meetings involving cross-disciplinary teams or whe

30m–1h3+Intermediate
relationship-building

Visual Glossary

The Visual Glossary method helps teams establish a shared vocabulary by visually defining key terms. This approach is ideal for groups dealing with complex jargon or technical language that can lead to misunderstandings.

30m–1h2–10Intermediate
Ideation

Visual Narratives

Visual Narratives is a half-day creativity challenge in which teams build a physical installation from personal objects to tell a shared story about a theme. It was developed by Fleur Boelen and Michèle Gerbrands with co

3h–4h12–30Advanced
Strategy

VUCA Assessment

VUCA (Volatility, Uncertainty, Complexity, Ambiguity) is a framework originally developed by the US Army War College to describe the post-Cold War world, and subsequently adopted in business strategy to characterize chal

1h–2h4–20Intermediate
Energiser

Walk & Stop

Walk & Stop is a movement and listening energiser in which a group follows simple spoken commands whose meanings are then swapped. It begins with 'walk' and 'stop', reverses them, adds a second pair such as 'name' and 'c

5m–15m8–60Beginner
Ideation

Walking Brainstorm

This brainstorming method encourages participants to generate ideas while physically moving. It creates a dynamic atmosphere where individuals can silently contribute to and build on each other's thoughts, making it suit

2m–15m2+Beginner
Ideation

Walking questions

This method encourages participants to collaboratively explore open questions and generate diverse ideas. It shifts the responsibility for generating answers from the facilitator to the group, leveraging collective insig

15m–20m5–10Beginner
Strategy

Wardley Mapping

Wardley Mapping was developed by Simon Wardley, a former CEO who built the technique while trying to understand why IT strategy was so difficult to make well. Published as open-source material starting around 2005 and re

2h–6h3–12Advanced
Facilitation

Warm Demander

A facilitation stance rather than a structured activity — the 'Warm Demander' holds two things simultaneously: genuine care for participants and high expectations of their contribution and thinking. Originally from educa

5m–30m1–30Intermediate
Energiser

Weather Check-in

The Weather Check-in is an opening round in which each person describes how they are right now as a kind of weather, such as sunny, foggy or a storm passing through. The metaphor lets people name their mood without havin

5m–10m2–30Beginner
icebreakers

Weatherball

A quick emotional temperature check where participants pass a patterned ball and choose a patch that represents their current emotional 'weather'. Low-pressure and tactile, it works especially well with groups that don't

5m–15m4–20Beginner
Team Building

Welcome to My World

Welcome to My World is a team game in which pairs from different roles each draw how they imagine the other person's workflow, without asking any questions, and then compare the drawings with reality. It was published in

30m–1h8–20Beginner
Problem Solving

Wellbeing North Star

The Wellbeing North Star method helps teams identify areas of improvement by evaluating what they like and dislike about different aspects of a project or situation. This approach encourages collaborative problem-solving

1h5–8Intermediate
Team Building

Werewolf

Werewolf is a social deduction game that sets a small informed minority, the werewolves, against an uninformed majority, the villagers. In alternating night and day phases the werewolves secretly remove a villager, and t

30m–1h8–20Intermediate
Energiser

What are you doing?

Participants take turns miming actions while others guess what they are doing. This activity encourages creativity and pushes participants slightly out of their comfort zones in a fun way.

5m–30m10–40Beginner
relationship-building

What I Need From You (WINFY)

What I Need From You (WINFY) is designed to improve communication and collaboration across different functions or disciplines by clarifying and responding to specific needs. Participants articulate their core needs and r

55m–1h9+Intermediate
Ideation

What is a Knowledge Game?

A knowledge game is a structured form of play designed to foster learning and creativity through defined rules, goals, and boundaries. It transforms a simple activity into a collaborative and strategic exploration of ide

30m–1h2+Intermediate
Retro

What, So What, Now What? W³

This method helps groups reflect on a shared experience by progressing through three stages: What happened, why it's important, and what actions should follow. It's designed to encourage understanding and coordinated act

45m–1h5–50Intermediate
Facilitation

Wheel of Life

A self-assessment tool used in coaching and personal development. A circle is divided into 8 segments representing key life areas (e.g. Career, Finances, Health, Relationships, Personal Growth, Fun/Recreation, Physical E

20m–40m1–20Beginner
Dialogue

Wheel of Power/Privilege

The Wheel of Power/Privilege is a diagram and reflection exercise in which people locate themselves on a wheel whose segments are dimensions of social identity, such as citizenship, gender, wealth, language and ability,

30m–2h4–30Advanced
Energiser

Where in the World?

Where in the World? is a short team game in which the group is shown a random street-level scene and has to work out together where on earth it is, using clues such as road markings, the language on signs and the vegetat

10m–15m4–30Beginner
Team Building

Who are you? The pirate ship exercise

This engaging exercise encourages participants to reflect on their roles and feelings regarding a specific topic in the group context. It serves as an effective opener for meetings by prompting personal insights and shar

10mAnyBeginner
Energiser

Who is the Artist?

Who is the Artist? is a get-to-know-you activity in which everyone anonymously draws something that tells a fact or story from their life, using no words. The drawings are shown one at a time, the group guesses who made

15m–30m5–20Beginner
Energiser

Who's the Leader?

Who's the Leader? is a guessing game in which a group secretly copies one person's changing movements while an observer tries to work out who is leading. It is a traditional children's and drama game with no single known

10m–15m8–30Beginner
Facilitation

Who/What/When Matrix

This matrix helps clarify who is accountable for specific tasks and when they will be completed. Participants can outline their commitments, ensuring everyone understands their responsibilities and deadlines.

15m–30m1–10Beginner
Strategy

Whole Product Game

The Whole Product Game helps teams identify unique selling points by examining a product through various customer expectation lenses. It is particularly useful for discovering ways to differentiate a product in competiti

1h5–8Intermediate
Problem Solving

Wicked Questions

A Liberating Structure that surfaces the adaptive challenges and paradoxes that undermine conventional strategic thinking. A Wicked Question holds two apparently contradictory truths simultaneously: 'How is it that we mu

25m–45m3–50Intermediate
Energiser

Wikiracing

Wikiracing is a browser game in which players start on the same Wikipedia article and race to reach a named target article by clicking only the links inside the articles. The winner is the first to arrive or the player w

5m–10m2+Beginner
relationship-building

Wise Crowds

Wise Crowds is a facilitation method that leverages collective intelligence and peer support to address individual challenges. Participants take turns acting as a 'client', presenting a personal challenge to a group of '

15m–1h4–7Intermediate
Ideation

Wizard Of Oz

The Wizard of Oz method is a role-play exercise where participants simulate a machine-human interaction to test or develop ideas. One person plays the user, while another acts as the 'wizard' controlling the machine behi

30m2+Intermediate
Team Building

Work Expo

A Work Expo is an exhibition a team builds about its own work to make its purpose and values visible. The practice comes from Jurgen Appelo's Management 3.0: photos, customer messages, awards, products and other artefact

1h–2h3–15Beginner
Team Building

Working Agreements

A collaborative process for establishing explicit agreements about how a team will work together. Unlike imposed rules, working agreements are co-created by the team, which increases buy-in and accountability. They cover

20m–45m2–20Beginner
relationship-building

World Café

World Café is a structured conversational process for engaging large groups in meaningful dialogue. It mimics the informal atmosphere of café conversations to foster open discussion and idea sharing. This method is ideal

2h24+Intermediate
Ideation

Worst Possible Idea

A liberating ideation technique that inverts the usual brainstorming prompt. Instead of 'How might we solve this?', participants are asked 'How might we make this as bad as possible?' or 'What is the worst idea you can t

20m–40m2–20Beginner
Energiser

Year of the Coin

Year of the Coin is a story-sharing icebreaker that uses the year stamped on a coin as a random prompt. Each person receives a coin and tells the group something they experienced in that year, or something they know abou

10m–15m4–15Beginner
Energiser

Your Amazing Future (Because of that...)

This activity invites participants to envision their future by sharing positive outcomes from a recent event. Through prompts, they creatively explore how their experiences shape their paths forward, making it perfect fo

FlexibleAnyIntermediate
Facilitation

Your Leadership Coat of Arms

In this activity, participants draw a coat of arms that represents their leadership philosophy and values. Through sharing and discussion, participants reflect on what they believe is essential in their leadership practi

25m1+Beginner
icebreakers

Your Personal Motto

Participants craft a brief personal motto or epitaph that captures their core value. The exercise surfaces inner motivations, helps team members understand what drives each person, and builds community through authentic

30m–45m4–30Beginner
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Method descriptions are original content by Workshop Weaver, based on established facilitation practices. Some methods are attributed to their original authors — see individual method pages for details. Liberating Structures methods are shared under CC BY-SA 4.0.